pub trait ISoundWwise_SoundParamMethods: ISoundWwise_SoundParam {
Show 46 methods
// Provided methods
fn ctor(self) { ... }
fn get_volume_common(
self,
param_name: impl Into<Il2CppString>,
min: impl Into<f32>,
max: impl Into<f32>,
) -> f32 { ... }
fn set_volume_common(
self,
param_name: impl Into<Il2CppString>,
vol: impl Into<f32>,
min: impl Into<f32>,
max: impl Into<f32>,
fade_msec: impl Into<i32>,
) { ... }
fn reset_volume_common(
self,
param_name: impl Into<Il2CppString>,
fade_msec: impl Into<i32>,
) { ... }
fn get_master_volume_common(
self,
param_name: impl Into<Il2CppString>,
) -> f32 { ... }
fn set_master_volume_common(
self,
param_name: impl Into<Il2CppString>,
vol: impl Into<f32>,
fade_msec: impl Into<i32>,
) { ... }
fn reset_master_volume_common(
self,
param_name: impl Into<Il2CppString>,
fade_msec: impl Into<i32>,
) { ... }
fn get_config_volume_common(
self,
param_name: impl Into<Il2CppString>,
) -> f32 { ... }
fn set_config_volume_common(
self,
param_name: impl Into<Il2CppString>,
vol: impl Into<f32>,
fade_msec: impl Into<i32>,
) { ... }
fn get_master_bgm_volume(self) -> f32 { ... }
fn get_master_se_volume(self) -> f32 { ... }
fn get_master_env_volume(self) -> f32 { ... }
fn get_master_voice_volume(self) -> f32 { ... }
fn set_master_bgm_volume(
self,
vol: impl Into<f32>,
fade_msec: impl Into<i32>,
) { ... }
fn set_master_se_volume(
self,
vol: impl Into<f32>,
fade_msec: impl Into<i32>,
) { ... }
fn set_master_env_volume(
self,
vol: impl Into<f32>,
fade_msec: impl Into<i32>,
) { ... }
fn set_master_voice_volume(
self,
vol: impl Into<f32>,
fade_msec: impl Into<i32>,
) { ... }
fn reset_master_bgm_volume(self, fade_msec: impl Into<i32>) { ... }
fn reset_master_se_volume(self, fade_msec: impl Into<i32>) { ... }
fn reset_master_env_volume(self, fade_msec: impl Into<i32>) { ... }
fn reset_master_voice_volume(self, fade_msec: impl Into<i32>) { ... }
fn get_config_bgm_volume(self) -> f32 { ... }
fn get_config_se_volume(self) -> f32 { ... }
fn get_config_env_volume(self) -> f32 { ... }
fn get_config_voice_volume(self) -> f32 { ... }
fn set_config_bgm_volume(
self,
vol: impl Into<f32>,
fade_msec: impl Into<i32>,
) { ... }
fn set_config_se_volume(
self,
vol: impl Into<f32>,
fade_msec: impl Into<i32>,
) { ... }
fn set_config_env_volume(
self,
vol: impl Into<f32>,
fade_msec: impl Into<i32>,
) { ... }
fn set_config_voice_volume(
self,
vol: impl Into<f32>,
fade_msec: impl Into<i32>,
) { ... }
fn set_volume(self, vol: impl Into<f32>, game_object: impl Into<GameObject>) { ... }
fn get_value(
self,
value_name: impl Into<Il2CppString>,
is_global: impl Into<bool>,
) -> (bool, u32) { ... }
fn get_value_2(
self,
value_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
is_global: impl Into<bool>,
) -> (bool, u32) { ... }
fn get_value_3(self, value_name: impl Into<Il2CppString>) -> (bool, f32) { ... }
fn get_value_4(
self,
value_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
) -> (bool, f32) { ... }
fn set_value(
self,
value_name: impl Into<Il2CppString>,
is_global: impl Into<bool>,
value: impl Into<Il2CppString>,
) -> bool { ... }
fn set_value_2(
self,
value_name: impl Into<Il2CppString>,
is_global: impl Into<bool>,
value: impl Into<u32>,
) -> bool { ... }
fn set_value_3(
self,
value_name: impl Into<Il2CppString>,
is_global: impl Into<bool>,
value: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
) -> bool { ... }
fn set_value_4(
self,
value_name: impl Into<Il2CppString>,
is_global: impl Into<bool>,
value: impl Into<u32>,
game_object: impl Into<GameObject>,
) -> bool { ... }
fn set_value_5(
self,
value_name: impl Into<Il2CppString>,
value: impl Into<f32>,
) -> bool { ... }
fn set_value_6(
self,
value_name: impl Into<Il2CppString>,
value: impl Into<f32>,
game_object: impl Into<GameObject>,
) -> bool { ... }
fn set_position(
self,
pos: impl Into<Vector3>,
foward: impl Into<Vector3>,
up: impl Into<Vector3>,
game_object: impl Into<GameObject>,
) -> bool { ... }
fn get_audio_listener_object(self) -> GameObject { ... }
fn get_audio_listener_posistion(self) -> Vector3 { ... }
fn get_audio_listener_rotation(self) -> Quaternion { ... }
fn set_audio_listener_position(self, listener_pos: impl Into<Vector3>) { ... }
fn set_audio_listener_rotation(self, listener_rot: impl Into<Quaternion>) { ... }
}Provided Methods§
Sourcefn get_volume_common(
self,
param_name: impl Into<Il2CppString>,
min: impl Into<f32>,
max: impl Into<f32>,
) -> f32
fn get_volume_common( self, param_name: impl Into<Il2CppString>, min: impl Into<f32>, max: impl Into<f32>, ) -> f32
GetVolumeCommon(::unity::Il2CppString, f32, f32) overload
Sourcefn set_volume_common(
self,
param_name: impl Into<Il2CppString>,
vol: impl Into<f32>,
min: impl Into<f32>,
max: impl Into<f32>,
fade_msec: impl Into<i32>,
)
fn set_volume_common( self, param_name: impl Into<Il2CppString>, vol: impl Into<f32>, min: impl Into<f32>, max: impl Into<f32>, fade_msec: impl Into<i32>, )
SetVolumeCommon(::unity::Il2CppString, f32, f32, f32, i32) overload
Sourcefn reset_volume_common(
self,
param_name: impl Into<Il2CppString>,
fade_msec: impl Into<i32>,
)
fn reset_volume_common( self, param_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )
ResetVolumeCommon(::unity::Il2CppString, i32) overload
Sourcefn get_master_volume_common(self, param_name: impl Into<Il2CppString>) -> f32
fn get_master_volume_common(self, param_name: impl Into<Il2CppString>) -> f32
GetMasterVolumeCommon(::unity::Il2CppString) overload
Sourcefn set_master_volume_common(
self,
param_name: impl Into<Il2CppString>,
vol: impl Into<f32>,
fade_msec: impl Into<i32>,
)
fn set_master_volume_common( self, param_name: impl Into<Il2CppString>, vol: impl Into<f32>, fade_msec: impl Into<i32>, )
SetMasterVolumeCommon(::unity::Il2CppString, f32, i32) overload
Sourcefn reset_master_volume_common(
self,
param_name: impl Into<Il2CppString>,
fade_msec: impl Into<i32>,
)
fn reset_master_volume_common( self, param_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )
ResetMasterVolumeCommon(::unity::Il2CppString, i32) overload
Sourcefn get_config_volume_common(self, param_name: impl Into<Il2CppString>) -> f32
fn get_config_volume_common(self, param_name: impl Into<Il2CppString>) -> f32
GetConfigVolumeCommon(::unity::Il2CppString) overload
Sourcefn set_config_volume_common(
self,
param_name: impl Into<Il2CppString>,
vol: impl Into<f32>,
fade_msec: impl Into<i32>,
)
fn set_config_volume_common( self, param_name: impl Into<Il2CppString>, vol: impl Into<f32>, fade_msec: impl Into<i32>, )
SetConfigVolumeCommon(::unity::Il2CppString, f32, i32) overload
Sourcefn get_master_bgm_volume(self) -> f32
fn get_master_bgm_volume(self) -> f32
GetMasterBgmVolume() overload
Sourcefn get_master_se_volume(self) -> f32
fn get_master_se_volume(self) -> f32
GetMasterSeVolume() overload
Sourcefn get_master_env_volume(self) -> f32
fn get_master_env_volume(self) -> f32
GetMasterEnvVolume() overload
Sourcefn get_master_voice_volume(self) -> f32
fn get_master_voice_volume(self) -> f32
GetMasterVoiceVolume() overload
Sourcefn set_master_bgm_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_master_bgm_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetMasterBgmVolume(f32, i32) overload
Sourcefn set_master_se_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_master_se_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetMasterSeVolume(f32, i32) overload
Sourcefn set_master_env_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_master_env_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetMasterEnvVolume(f32, i32) overload
Sourcefn set_master_voice_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_master_voice_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetMasterVoiceVolume(f32, i32) overload
Sourcefn reset_master_bgm_volume(self, fade_msec: impl Into<i32>)
fn reset_master_bgm_volume(self, fade_msec: impl Into<i32>)
ResetMasterBgmVolume(i32) overload
Sourcefn reset_master_se_volume(self, fade_msec: impl Into<i32>)
fn reset_master_se_volume(self, fade_msec: impl Into<i32>)
ResetMasterSeVolume(i32) overload
Sourcefn reset_master_env_volume(self, fade_msec: impl Into<i32>)
fn reset_master_env_volume(self, fade_msec: impl Into<i32>)
ResetMasterEnvVolume(i32) overload
Sourcefn reset_master_voice_volume(self, fade_msec: impl Into<i32>)
fn reset_master_voice_volume(self, fade_msec: impl Into<i32>)
ResetMasterVoiceVolume(i32) overload
Sourcefn get_config_bgm_volume(self) -> f32
fn get_config_bgm_volume(self) -> f32
GetConfigBgmVolume() overload
Sourcefn get_config_se_volume(self) -> f32
fn get_config_se_volume(self) -> f32
GetConfigSeVolume() overload
Sourcefn get_config_env_volume(self) -> f32
fn get_config_env_volume(self) -> f32
GetConfigEnvVolume() overload
Sourcefn get_config_voice_volume(self) -> f32
fn get_config_voice_volume(self) -> f32
GetConfigVoiceVolume() overload
Sourcefn set_config_bgm_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_config_bgm_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetConfigBgmVolume(f32, i32) overload
Sourcefn set_config_se_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_config_se_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetConfigSeVolume(f32, i32) overload
Sourcefn set_config_env_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_config_env_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetConfigEnvVolume(f32, i32) overload
Sourcefn set_config_voice_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_config_voice_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetConfigVoiceVolume(f32, i32) overload
Sourcefn set_volume(self, vol: impl Into<f32>, game_object: impl Into<GameObject>)
fn set_volume(self, vol: impl Into<f32>, game_object: impl Into<GameObject>)
SetVolume(f32, crate::unity_engine::gameobject::GameObject) overload
Sourcefn get_value(
self,
value_name: impl Into<Il2CppString>,
is_global: impl Into<bool>,
) -> (bool, u32)
fn get_value( self, value_name: impl Into<Il2CppString>, is_global: impl Into<bool>, ) -> (bool, u32)
GetValue(::unity::Il2CppString, bool, *mutu32) overload
Sourcefn get_value_2(
self,
value_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
is_global: impl Into<bool>,
) -> (bool, u32)
fn get_value_2( self, value_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, is_global: impl Into<bool>, ) -> (bool, u32)
GetValue(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, bool, *mutu32) overload
Sourcefn get_value_3(self, value_name: impl Into<Il2CppString>) -> (bool, f32)
fn get_value_3(self, value_name: impl Into<Il2CppString>) -> (bool, f32)
GetValue(::unity::Il2CppString, *mutf32) overload
Sourcefn get_value_4(
self,
value_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
) -> (bool, f32)
fn get_value_4( self, value_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, ) -> (bool, f32)
GetValue(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, *mutf32) overload
Sourcefn set_value(
self,
value_name: impl Into<Il2CppString>,
is_global: impl Into<bool>,
value: impl Into<Il2CppString>,
) -> bool
fn set_value( self, value_name: impl Into<Il2CppString>, is_global: impl Into<bool>, value: impl Into<Il2CppString>, ) -> bool
SetValue(::unity::Il2CppString, bool, ::unity::Il2CppString) overload
Sourcefn set_value_2(
self,
value_name: impl Into<Il2CppString>,
is_global: impl Into<bool>,
value: impl Into<u32>,
) -> bool
fn set_value_2( self, value_name: impl Into<Il2CppString>, is_global: impl Into<bool>, value: impl Into<u32>, ) -> bool
SetValue(::unity::Il2CppString, bool, u32) overload
Sourcefn set_value_3(
self,
value_name: impl Into<Il2CppString>,
is_global: impl Into<bool>,
value: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
) -> bool
fn set_value_3( self, value_name: impl Into<Il2CppString>, is_global: impl Into<bool>, value: impl Into<Il2CppString>, game_object: impl Into<GameObject>, ) -> bool
SetValue(::unity::Il2CppString, bool, ::unity::Il2CppString, crate::unity_engine::gameobject::GameObject) overload
Sourcefn set_value_4(
self,
value_name: impl Into<Il2CppString>,
is_global: impl Into<bool>,
value: impl Into<u32>,
game_object: impl Into<GameObject>,
) -> bool
fn set_value_4( self, value_name: impl Into<Il2CppString>, is_global: impl Into<bool>, value: impl Into<u32>, game_object: impl Into<GameObject>, ) -> bool
SetValue(::unity::Il2CppString, bool, u32, crate::unity_engine::gameobject::GameObject) overload
Sourcefn set_value_5(
self,
value_name: impl Into<Il2CppString>,
value: impl Into<f32>,
) -> bool
fn set_value_5( self, value_name: impl Into<Il2CppString>, value: impl Into<f32>, ) -> bool
SetValue(::unity::Il2CppString, f32) overload
Sourcefn set_value_6(
self,
value_name: impl Into<Il2CppString>,
value: impl Into<f32>,
game_object: impl Into<GameObject>,
) -> bool
fn set_value_6( self, value_name: impl Into<Il2CppString>, value: impl Into<f32>, game_object: impl Into<GameObject>, ) -> bool
SetValue(::unity::Il2CppString, f32, crate::unity_engine::gameobject::GameObject) overload
Sourcefn set_position(
self,
pos: impl Into<Vector3>,
foward: impl Into<Vector3>,
up: impl Into<Vector3>,
game_object: impl Into<GameObject>,
) -> bool
fn set_position( self, pos: impl Into<Vector3>, foward: impl Into<Vector3>, up: impl Into<Vector3>, game_object: impl Into<GameObject>, ) -> bool
SetPosition(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::gameobject::GameObject) overload
Sourcefn get_audio_listener_object(self) -> GameObject
fn get_audio_listener_object(self) -> GameObject
GetAudioListenerObject() overload
Sourcefn get_audio_listener_posistion(self) -> Vector3
fn get_audio_listener_posistion(self) -> Vector3
GetAudioListenerPosistion() overload
Sourcefn get_audio_listener_rotation(self) -> Quaternion
fn get_audio_listener_rotation(self) -> Quaternion
GetAudioListenerRotation() overload
Sourcefn set_audio_listener_position(self, listener_pos: impl Into<Vector3>)
fn set_audio_listener_position(self, listener_pos: impl Into<Vector3>)
SetAudioListenerPosition(crate::unity_engine::vector3::Vector3) overload
Sourcefn set_audio_listener_rotation(self, listener_rot: impl Into<Quaternion>)
fn set_audio_listener_rotation(self, listener_rot: impl Into<Quaternion>)
SetAudioListenerRotation(crate::unity_engine::quaternion::Quaternion) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ISoundWwise_SoundParam> ISoundWwise_SoundParamMethods for __T
app-soundwwise only.