pub trait ISpriteManager: IObject {
// Provided methods
fn m_sprites(self) -> Array<Sprite> { ... }
fn set_m_sprites(self, value: Array<Sprite>) { ... }
fn m_dictionary(self) -> Dictionary_2<Il2CppString, Sprite> { ... }
fn set_m_dictionary(self, value: Dictionary_2<Il2CppString, Sprite>) { ... }
}Provided Methods§
fn m_sprites(self) -> Array<Sprite>
fn set_m_sprites(self, value: Array<Sprite>)
fn m_dictionary(self) -> Dictionary_2<Il2CppString, Sprite>
fn set_m_dictionary(self, value: Dictionary_2<Il2CppString, Sprite>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.