pub trait ITalkCharacterManager_ProcFadeOutCharacterMethods: ITalkCharacterManager_ProcFadeOutCharacter {
// Provided methods
fn ctor(
self,
talk_character_controller: impl Into<TalkCharacterController>,
fade_time: impl Into<f32>,
) { ... }
fn on_dispose(self) { ... }
fn start_fade_out_character(self) { ... }
fn is_fading_character(self) -> bool { ... }
fn delete_character(self) { ... }
}Provided Methods§
Sourcefn ctor(
self,
talk_character_controller: impl Into<TalkCharacterController>,
fade_time: impl Into<f32>,
)
fn ctor( self, talk_character_controller: impl Into<TalkCharacterController>, fade_time: impl Into<f32>, )
.ctor(crate::app::talk3_d::talkcharactercontroller::TalkCharacterController, f32) overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn start_fade_out_character(self)
fn start_fade_out_character(self)
StartFadeOutCharacter() overload
Sourcefn is_fading_character(self) -> bool
fn is_fading_character(self) -> bool
IsFadingCharacter() overload
Sourcefn delete_character(self)
fn delete_character(self)
DeleteCharacter() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ITalkCharacterManager_ProcFadeOutCharacter> ITalkCharacterManager_ProcFadeOutCharacterMethods for __T
Available on crate feature
app-talk3_d-talkcharactermanager only.