pub trait ITalkLogMethods: ITalkLog {
Show 29 methods
// Provided methods
fn awake(self) { ... }
fn on_destroy(self) { ... }
fn re_build(self) { ... }
fn build_objects(self) { ... }
fn reset_param(self) { ... }
fn start(self) { ... }
fn update(self) { ... }
fn load_voice_sound_bank(self) { ... }
fn unload_voice_sound_bank(self) { ... }
fn reset_cursor_and_scroll(self) { ... }
fn setup_layout(self) { ... }
fn setup_window(self) { ... }
fn setup_cursor(self) { ... }
fn setup_scroll_bar(self) { ... }
fn cursor_up(self, is_move_fast: impl Into<bool>) { ... }
fn cursor_down(
self,
is_move_fast: impl Into<bool>,
is_key_trigger: impl Into<bool>,
) -> bool { ... }
fn scroll_up(
self,
is_move_fast: impl Into<bool>,
is_layout_update: impl Into<bool>,
) { ... }
fn scroll_down(
self,
is_move_fast: impl Into<bool>,
is_layout_update: impl Into<bool>,
) { ... }
fn add_log(
self,
label: impl Into<Il2CppString>,
mess: impl Into<Il2CppString>,
talker: impl Into<Il2CppString>,
) { ... }
fn reset_log_impl(self) { ... }
fn is_playing_window_animation(self) -> bool { ... }
fn get_window_up_down_anim_duration_msec(self) -> f32 { ... }
fn is_voice_event_exist(self, mess_index: impl Into<i32>) -> bool { ... }
fn is_voice_event_playing(self, mess_index: impl Into<i32>) -> bool { ... }
fn try_play_voice(self) -> bool { ... }
fn open(self) { ... }
fn close(self) { ... }
fn is_closed(self) -> bool { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn on_destroy(self)
fn on_destroy(self)
OnDestroy() overload
Sourcefn build_objects(self)
fn build_objects(self)
BuildObjects() overload
Sourcefn reset_param(self)
fn reset_param(self)
ResetParam() overload
Sourcefn load_voice_sound_bank(self)
fn load_voice_sound_bank(self)
LoadVoiceSoundBank() overload
Sourcefn unload_voice_sound_bank(self)
fn unload_voice_sound_bank(self)
UnloadVoiceSoundBank() overload
Sourcefn reset_cursor_and_scroll(self)
fn reset_cursor_and_scroll(self)
ResetCursorAndScroll() overload
Sourcefn setup_layout(self)
fn setup_layout(self)
SetupLayout() overload
Sourcefn setup_window(self)
fn setup_window(self)
SetupWindow() overload
Sourcefn setup_cursor(self)
fn setup_cursor(self)
SetupCursor() overload
Sourcefn setup_scroll_bar(self)
fn setup_scroll_bar(self)
SetupScrollBar() overload
Sourcefn cursor_down(
self,
is_move_fast: impl Into<bool>,
is_key_trigger: impl Into<bool>,
) -> bool
fn cursor_down( self, is_move_fast: impl Into<bool>, is_key_trigger: impl Into<bool>, ) -> bool
CursorDown(bool, bool) overload
Sourcefn scroll_up(
self,
is_move_fast: impl Into<bool>,
is_layout_update: impl Into<bool>,
)
fn scroll_up( self, is_move_fast: impl Into<bool>, is_layout_update: impl Into<bool>, )
ScrollUp(bool, bool) overload
Sourcefn scroll_down(
self,
is_move_fast: impl Into<bool>,
is_layout_update: impl Into<bool>,
)
fn scroll_down( self, is_move_fast: impl Into<bool>, is_layout_update: impl Into<bool>, )
ScrollDown(bool, bool) overload
Sourcefn add_log(
self,
label: impl Into<Il2CppString>,
mess: impl Into<Il2CppString>,
talker: impl Into<Il2CppString>,
)
fn add_log( self, label: impl Into<Il2CppString>, mess: impl Into<Il2CppString>, talker: impl Into<Il2CppString>, )
AddLog(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn reset_log_impl(self)
fn reset_log_impl(self)
ResetLogImpl() overload
Sourcefn is_playing_window_animation(self) -> bool
fn is_playing_window_animation(self) -> bool
IsPlayingWindowAnimation() overload
Sourcefn get_window_up_down_anim_duration_msec(self) -> f32
fn get_window_up_down_anim_duration_msec(self) -> f32
GetWindowUpDownAnimDurationMsec() overload
Sourcefn is_voice_event_exist(self, mess_index: impl Into<i32>) -> bool
fn is_voice_event_exist(self, mess_index: impl Into<i32>) -> bool
IsVoiceEventExist(i32) overload
Sourcefn is_voice_event_playing(self, mess_index: impl Into<i32>) -> bool
fn is_voice_event_playing(self, mess_index: impl Into<i32>) -> bool
IsVoiceEventPlaying(i32) overload
Sourcefn try_play_voice(self) -> bool
fn try_play_voice(self) -> bool
TryPlayVoice() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ITalkLog> ITalkLogMethods for __T
Available on crate feature
app-talk3_d-talklog only.