pub trait ITalkUI_SystemObjectsMethods: ITalkUI_SystemObjects {
// Provided methods
fn ctor(self, root_object: impl Into<GameObject>) { ... }
fn reset(self) { ... }
fn add_to_log(
self,
label: impl Into<Il2CppString>,
talker_name: impl Into<Il2CppString>,
) { ... }
}Provided Methods§
Sourcefn ctor(self, root_object: impl Into<GameObject>)
fn ctor(self, root_object: impl Into<GameObject>)
.ctor(crate::unity_engine::gameobject::GameObject) overload
Sourcefn add_to_log(
self,
label: impl Into<Il2CppString>,
talker_name: impl Into<Il2CppString>,
)
fn add_to_log( self, label: impl Into<Il2CppString>, talker_name: impl Into<Il2CppString>, )
AddToLog(::unity::Il2CppString, ::unity::Il2CppString) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ITalkUI_SystemObjects> ITalkUI_SystemObjectsMethods for __T
Available on crate feature
app-talk3_d-talkui only.