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ITalkUI_SystemObjectsMethods

Trait ITalkUI_SystemObjectsMethods 

Source
pub trait ITalkUI_SystemObjectsMethods: ITalkUI_SystemObjects {
    // Provided methods
    fn ctor(self, root_object: impl Into<GameObject>) { ... }
    fn reset(self) { ... }
    fn add_to_log(
        self,
        label: impl Into<Il2CppString>,
        talker_name: impl Into<Il2CppString>,
    ) { ... }
}

Provided Methods§

Source

fn ctor(self, root_object: impl Into<GameObject>)

.ctor(crate::unity_engine::gameobject::GameObject) overload

Source

fn reset(self)

Reset() overload

Source

fn add_to_log( self, label: impl Into<Il2CppString>, talker_name: impl Into<Il2CppString>, )

AddToLog(::unity::Il2CppString, ::unity::Il2CppString) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: ITalkUI_SystemObjects> ITalkUI_SystemObjectsMethods for __T

Available on crate feature app-talk3_d-talkui only.