pub trait ITerrainPaintData: IScriptableObject {
// Provided methods
fn split_count_field(self) -> i32 { ... }
fn set_split_count_field(self, value: i32) { ... }
fn terrain_size_field(self) -> Vector2 { ... }
fn set_terrain_size_field(self, value: Vector2) { ... }
fn name_field(self) -> Array<Il2CppString> { ... }
fn set_name_field(self, value: Array<Il2CppString>) { ... }
fn index_field(self) -> Array<i32> { ... }
fn set_index_field(self, value: Array<i32>) { ... }
}Provided Methods§
fn split_count_field(self) -> i32
fn set_split_count_field(self, value: i32)
fn terrain_size_field(self) -> Vector2
fn set_terrain_size_field(self, value: Vector2)
fn name_field(self) -> Array<Il2CppString>
fn set_name_field(self, value: Array<Il2CppString>)
fn index_field(self) -> Array<i32>
fn set_index_field(self, value: Array<i32>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.