pub trait ITextMeshAnimationMethods: ITextMeshAnimation {
// Provided methods
fn get_is_unscaled_delta_time(self) -> bool { ... }
fn set_is_unscaled_delta_time(self, value: impl Into<bool>) { ... }
fn awake(self) { ... }
fn update(self) { ... }
fn animation_text(self) { ... }
fn set_text(self, text: impl Into<Il2CppString>) { ... }
fn restart(self) { ... }
fn start_animation(self) { ... }
fn skip(self) { ... }
fn start_animation_2(self, index: impl Into<i32>) { ... }
fn to_next_animation(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_is_unscaled_delta_time(self) -> bool
fn get_is_unscaled_delta_time(self) -> bool
get_isUnscaledDeltaTime() overload
Sourcefn set_is_unscaled_delta_time(self, value: impl Into<bool>)
fn set_is_unscaled_delta_time(self, value: impl Into<bool>)
set_isUnscaledDeltaTime(bool) overload
Sourcefn animation_text(self)
fn animation_text(self)
AnimationText() overload
Sourcefn set_text(self, text: impl Into<Il2CppString>)
fn set_text(self, text: impl Into<Il2CppString>)
SetText(::unity::Il2CppString) overload
Sourcefn start_animation(self)
fn start_animation(self)
StartAnimation() overload
Sourcefn start_animation_2(self, index: impl Into<i32>)
fn start_animation_2(self, index: impl Into<i32>)
StartAnimation(i32) overload
Sourcefn to_next_animation(self)
fn to_next_animation(self)
ToNextAnimation() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ITextMeshAnimation> ITextMeshAnimationMethods for __T
Available on crate feature
app-textmeshanimation only.