pub trait IVersusViolationTopContent: IMonoBehaviour {
Show 20 methods
// Provided methods
fn m_capture_image(self) -> Image { ... }
fn set_m_capture_image(self, value: Image) { ... }
fn m_category_text(self) -> TextMeshProUGUI { ... }
fn set_m_category_text(self, value: TextMeshProUGUI) { ... }
fn m_reason_text(self) -> TextMeshProUGUI { ... }
fn set_m_reason_text(self, value: TextMeshProUGUI) { ... }
fn m_capture_title(self) -> TextMeshProUGUI { ... }
fn set_m_capture_title(self, value: TextMeshProUGUI) { ... }
fn m_category_title(self) -> TextMeshProUGUI { ... }
fn set_m_category_title(self, value: TextMeshProUGUI) { ... }
fn m_reason_title(self) -> TextMeshProUGUI { ... }
fn set_m_reason_title(self, value: TextMeshProUGUI) { ... }
fn m_category_window(self) -> GameObject { ... }
fn set_m_category_window(self, value: GameObject) { ... }
fn m_reason_window(self) -> GameObject { ... }
fn set_m_reason_window(self, value: GameObject) { ... }
fn enable_alpha(self) -> f32 { ... }
fn set_enable_alpha(self, value: f32) { ... }
fn disable_alpha(self) -> f32 { ... }
fn set_disable_alpha(self, value: f32) { ... }
}Provided Methods§
fn m_capture_image(self) -> Image
fn set_m_capture_image(self, value: Image)
fn m_category_text(self) -> TextMeshProUGUI
fn set_m_category_text(self, value: TextMeshProUGUI)
fn m_reason_text(self) -> TextMeshProUGUI
fn set_m_reason_text(self, value: TextMeshProUGUI)
fn m_capture_title(self) -> TextMeshProUGUI
fn set_m_capture_title(self, value: TextMeshProUGUI)
fn m_category_title(self) -> TextMeshProUGUI
fn set_m_category_title(self, value: TextMeshProUGUI)
fn m_reason_title(self) -> TextMeshProUGUI
fn set_m_reason_title(self, value: TextMeshProUGUI)
fn m_category_window(self) -> GameObject
fn set_m_category_window(self, value: GameObject)
fn m_reason_window(self) -> GameObject
fn set_m_reason_window(self, value: GameObject)
fn enable_alpha(self) -> f32
fn set_enable_alpha(self, value: f32)
fn disable_alpha(self) -> f32
fn set_disable_alpha(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.