pub trait IAkInitSettingsMethods: IAkInitSettings {
Show 34 methods
// Provided methods
fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>) { ... }
fn set_c_ptr(self, c_ptr: impl Into<IntPtr>) { ... }
fn finalize(self) { ... }
fn dispose(self) { ... }
fn set_u_max_num_paths(self, value: impl Into<u32>) { ... }
fn get_u_max_num_paths(self) -> u32 { ... }
fn set_u_command_queue_size(self, value: impl Into<u32>) { ... }
fn get_u_command_queue_size(self) -> u32 { ... }
fn set_b_enable_game_sync_preparation(self, value: impl Into<bool>) { ... }
fn get_b_enable_game_sync_preparation(self) -> bool { ... }
fn set_u_continuous_playback_look_ahead(self, value: impl Into<u32>) { ... }
fn get_u_continuous_playback_look_ahead(self) -> u32 { ... }
fn set_u_num_samples_per_frame(self, value: impl Into<u32>) { ... }
fn get_u_num_samples_per_frame(self) -> u32 { ... }
fn set_u_monitor_queue_pool_size(self, value: impl Into<u32>) { ... }
fn get_u_monitor_queue_pool_size(self) -> u32 { ... }
fn set_settings_main_output(self, value: impl Into<AkOutputSettings>) { ... }
fn get_settings_main_output(self) -> AkOutputSettings { ... }
fn set_u_max_hardware_timeout_ms(self, value: impl Into<u32>) { ... }
fn get_u_max_hardware_timeout_ms(self) -> u32 { ... }
fn set_b_use_sound_bank_mgr_thread(self, value: impl Into<bool>) { ... }
fn get_b_use_sound_bank_mgr_thread(self) -> bool { ... }
fn set_b_use_l_engine_thread(self, value: impl Into<bool>) { ... }
fn get_b_use_l_engine_thread(self) -> bool { ... }
fn set_sz_plugin_dll_path(self, value: impl Into<Il2CppString>) { ... }
fn get_sz_plugin_dll_path(self) -> Il2CppString { ... }
fn set_e_floor_plane(self, value: impl Into<AkFloorPlane>) { ... }
fn get_e_floor_plane(self) -> AkFloorPlane { ... }
fn set_u_bank_read_buffer_size(self, value: impl Into<u32>) { ... }
fn get_u_bank_read_buffer_size(self) -> u32 { ... }
fn set_f_debug_out_of_range_limit(self, value: impl Into<f32>) { ... }
fn get_f_debug_out_of_range_limit(self) -> f32 { ... }
fn set_b_debug_out_of_range_check_enabled(self, value: impl Into<bool>) { ... }
fn get_b_debug_out_of_range_check_enabled(self) -> bool { ... }
}Provided Methods§
Sourcefn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>)
fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>)
.ctor(::unity::IntPtr, bool) overload
Sourcefn set_u_max_num_paths(self, value: impl Into<u32>)
fn set_u_max_num_paths(self, value: impl Into<u32>)
set_uMaxNumPaths(u32) overload
Sourcefn get_u_max_num_paths(self) -> u32
fn get_u_max_num_paths(self) -> u32
get_uMaxNumPaths() overload
Sourcefn set_u_command_queue_size(self, value: impl Into<u32>)
fn set_u_command_queue_size(self, value: impl Into<u32>)
set_uCommandQueueSize(u32) overload
Sourcefn get_u_command_queue_size(self) -> u32
fn get_u_command_queue_size(self) -> u32
get_uCommandQueueSize() overload
Sourcefn set_b_enable_game_sync_preparation(self, value: impl Into<bool>)
fn set_b_enable_game_sync_preparation(self, value: impl Into<bool>)
set_bEnableGameSyncPreparation(bool) overload
Sourcefn get_b_enable_game_sync_preparation(self) -> bool
fn get_b_enable_game_sync_preparation(self) -> bool
get_bEnableGameSyncPreparation() overload
Sourcefn set_u_continuous_playback_look_ahead(self, value: impl Into<u32>)
fn set_u_continuous_playback_look_ahead(self, value: impl Into<u32>)
set_uContinuousPlaybackLookAhead(u32) overload
Sourcefn get_u_continuous_playback_look_ahead(self) -> u32
fn get_u_continuous_playback_look_ahead(self) -> u32
get_uContinuousPlaybackLookAhead() overload
Sourcefn set_u_num_samples_per_frame(self, value: impl Into<u32>)
fn set_u_num_samples_per_frame(self, value: impl Into<u32>)
set_uNumSamplesPerFrame(u32) overload
Sourcefn get_u_num_samples_per_frame(self) -> u32
fn get_u_num_samples_per_frame(self) -> u32
get_uNumSamplesPerFrame() overload
Sourcefn set_u_monitor_queue_pool_size(self, value: impl Into<u32>)
fn set_u_monitor_queue_pool_size(self, value: impl Into<u32>)
set_uMonitorQueuePoolSize(u32) overload
Sourcefn get_u_monitor_queue_pool_size(self) -> u32
fn get_u_monitor_queue_pool_size(self) -> u32
get_uMonitorQueuePoolSize() overload
Sourcefn set_settings_main_output(self, value: impl Into<AkOutputSettings>)
fn set_settings_main_output(self, value: impl Into<AkOutputSettings>)
set_settingsMainOutput(crate::root::akoutputsettings::AkOutputSettings) overload
Sourcefn get_settings_main_output(self) -> AkOutputSettings
fn get_settings_main_output(self) -> AkOutputSettings
get_settingsMainOutput() overload
Sourcefn set_u_max_hardware_timeout_ms(self, value: impl Into<u32>)
fn set_u_max_hardware_timeout_ms(self, value: impl Into<u32>)
set_uMaxHardwareTimeoutMs(u32) overload
Sourcefn get_u_max_hardware_timeout_ms(self) -> u32
fn get_u_max_hardware_timeout_ms(self) -> u32
get_uMaxHardwareTimeoutMs() overload
Sourcefn set_b_use_sound_bank_mgr_thread(self, value: impl Into<bool>)
fn set_b_use_sound_bank_mgr_thread(self, value: impl Into<bool>)
set_bUseSoundBankMgrThread(bool) overload
Sourcefn get_b_use_sound_bank_mgr_thread(self) -> bool
fn get_b_use_sound_bank_mgr_thread(self) -> bool
get_bUseSoundBankMgrThread() overload
Sourcefn set_b_use_l_engine_thread(self, value: impl Into<bool>)
fn set_b_use_l_engine_thread(self, value: impl Into<bool>)
set_bUseLEngineThread(bool) overload
Sourcefn get_b_use_l_engine_thread(self) -> bool
fn get_b_use_l_engine_thread(self) -> bool
get_bUseLEngineThread() overload
Sourcefn set_sz_plugin_dll_path(self, value: impl Into<Il2CppString>)
fn set_sz_plugin_dll_path(self, value: impl Into<Il2CppString>)
set_szPluginDLLPath(::unity::Il2CppString) overload
Sourcefn get_sz_plugin_dll_path(self) -> Il2CppString
fn get_sz_plugin_dll_path(self) -> Il2CppString
get_szPluginDLLPath() overload
Sourcefn set_e_floor_plane(self, value: impl Into<AkFloorPlane>)
fn set_e_floor_plane(self, value: impl Into<AkFloorPlane>)
set_eFloorPlane(crate::root::akfloorplane::AkFloorPlane) overload
Sourcefn get_e_floor_plane(self) -> AkFloorPlane
fn get_e_floor_plane(self) -> AkFloorPlane
get_eFloorPlane() overload
Sourcefn set_u_bank_read_buffer_size(self, value: impl Into<u32>)
fn set_u_bank_read_buffer_size(self, value: impl Into<u32>)
set_uBankReadBufferSize(u32) overload
Sourcefn get_u_bank_read_buffer_size(self) -> u32
fn get_u_bank_read_buffer_size(self) -> u32
get_uBankReadBufferSize() overload
Sourcefn set_f_debug_out_of_range_limit(self, value: impl Into<f32>)
fn set_f_debug_out_of_range_limit(self, value: impl Into<f32>)
set_fDebugOutOfRangeLimit(f32) overload
Sourcefn get_f_debug_out_of_range_limit(self) -> f32
fn get_f_debug_out_of_range_limit(self) -> f32
get_fDebugOutOfRangeLimit() overload
Sourcefn set_b_debug_out_of_range_check_enabled(self, value: impl Into<bool>)
fn set_b_debug_out_of_range_check_enabled(self, value: impl Into<bool>)
set_bDebugOutOfRangeCheckEnabled(bool) overload
Sourcefn get_b_debug_out_of_range_check_enabled(self) -> bool
fn get_b_debug_out_of_range_check_enabled(self) -> bool
get_bDebugOutOfRangeCheckEnabled() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAkInitSettings> IAkInitSettingsMethods for __T
root-akinitsettings only.