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IAkInitSettingsMethods

Trait IAkInitSettingsMethods 

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pub trait IAkInitSettingsMethods: IAkInitSettings {
Show 34 methods // Provided methods fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>) { ... } fn set_c_ptr(self, c_ptr: impl Into<IntPtr>) { ... } fn finalize(self) { ... } fn dispose(self) { ... } fn set_u_max_num_paths(self, value: impl Into<u32>) { ... } fn get_u_max_num_paths(self) -> u32 { ... } fn set_u_command_queue_size(self, value: impl Into<u32>) { ... } fn get_u_command_queue_size(self) -> u32 { ... } fn set_b_enable_game_sync_preparation(self, value: impl Into<bool>) { ... } fn get_b_enable_game_sync_preparation(self) -> bool { ... } fn set_u_continuous_playback_look_ahead(self, value: impl Into<u32>) { ... } fn get_u_continuous_playback_look_ahead(self) -> u32 { ... } fn set_u_num_samples_per_frame(self, value: impl Into<u32>) { ... } fn get_u_num_samples_per_frame(self) -> u32 { ... } fn set_u_monitor_queue_pool_size(self, value: impl Into<u32>) { ... } fn get_u_monitor_queue_pool_size(self) -> u32 { ... } fn set_settings_main_output(self, value: impl Into<AkOutputSettings>) { ... } fn get_settings_main_output(self) -> AkOutputSettings { ... } fn set_u_max_hardware_timeout_ms(self, value: impl Into<u32>) { ... } fn get_u_max_hardware_timeout_ms(self) -> u32 { ... } fn set_b_use_sound_bank_mgr_thread(self, value: impl Into<bool>) { ... } fn get_b_use_sound_bank_mgr_thread(self) -> bool { ... } fn set_b_use_l_engine_thread(self, value: impl Into<bool>) { ... } fn get_b_use_l_engine_thread(self) -> bool { ... } fn set_sz_plugin_dll_path(self, value: impl Into<Il2CppString>) { ... } fn get_sz_plugin_dll_path(self) -> Il2CppString { ... } fn set_e_floor_plane(self, value: impl Into<AkFloorPlane>) { ... } fn get_e_floor_plane(self) -> AkFloorPlane { ... } fn set_u_bank_read_buffer_size(self, value: impl Into<u32>) { ... } fn get_u_bank_read_buffer_size(self) -> u32 { ... } fn set_f_debug_out_of_range_limit(self, value: impl Into<f32>) { ... } fn get_f_debug_out_of_range_limit(self) -> f32 { ... } fn set_b_debug_out_of_range_check_enabled(self, value: impl Into<bool>) { ... } fn get_b_debug_out_of_range_check_enabled(self) -> bool { ... }
}

Provided Methods§

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fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>)

.ctor(::unity::IntPtr, bool) overload

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fn set_c_ptr(self, c_ptr: impl Into<IntPtr>)

setCPtr(::unity::IntPtr) overload

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fn finalize(self)

Finalize() overload

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fn dispose(self)

Dispose() overload

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fn set_u_max_num_paths(self, value: impl Into<u32>)

set_uMaxNumPaths(u32) overload

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fn get_u_max_num_paths(self) -> u32

get_uMaxNumPaths() overload

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fn set_u_command_queue_size(self, value: impl Into<u32>)

set_uCommandQueueSize(u32) overload

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fn get_u_command_queue_size(self) -> u32

get_uCommandQueueSize() overload

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fn set_b_enable_game_sync_preparation(self, value: impl Into<bool>)

set_bEnableGameSyncPreparation(bool) overload

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fn get_b_enable_game_sync_preparation(self) -> bool

get_bEnableGameSyncPreparation() overload

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fn set_u_continuous_playback_look_ahead(self, value: impl Into<u32>)

set_uContinuousPlaybackLookAhead(u32) overload

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fn get_u_continuous_playback_look_ahead(self) -> u32

get_uContinuousPlaybackLookAhead() overload

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fn set_u_num_samples_per_frame(self, value: impl Into<u32>)

set_uNumSamplesPerFrame(u32) overload

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fn get_u_num_samples_per_frame(self) -> u32

get_uNumSamplesPerFrame() overload

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fn set_u_monitor_queue_pool_size(self, value: impl Into<u32>)

set_uMonitorQueuePoolSize(u32) overload

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fn get_u_monitor_queue_pool_size(self) -> u32

get_uMonitorQueuePoolSize() overload

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fn set_settings_main_output(self, value: impl Into<AkOutputSettings>)

set_settingsMainOutput(crate::root::akoutputsettings::AkOutputSettings) overload

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fn get_settings_main_output(self) -> AkOutputSettings

get_settingsMainOutput() overload

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fn set_u_max_hardware_timeout_ms(self, value: impl Into<u32>)

set_uMaxHardwareTimeoutMs(u32) overload

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fn get_u_max_hardware_timeout_ms(self) -> u32

get_uMaxHardwareTimeoutMs() overload

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fn set_b_use_sound_bank_mgr_thread(self, value: impl Into<bool>)

set_bUseSoundBankMgrThread(bool) overload

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fn get_b_use_sound_bank_mgr_thread(self) -> bool

get_bUseSoundBankMgrThread() overload

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fn set_b_use_l_engine_thread(self, value: impl Into<bool>)

set_bUseLEngineThread(bool) overload

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fn get_b_use_l_engine_thread(self) -> bool

get_bUseLEngineThread() overload

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fn set_sz_plugin_dll_path(self, value: impl Into<Il2CppString>)

set_szPluginDLLPath(::unity::Il2CppString) overload

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fn get_sz_plugin_dll_path(self) -> Il2CppString

get_szPluginDLLPath() overload

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fn set_e_floor_plane(self, value: impl Into<AkFloorPlane>)

set_eFloorPlane(crate::root::akfloorplane::AkFloorPlane) overload

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fn get_e_floor_plane(self) -> AkFloorPlane

get_eFloorPlane() overload

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fn set_u_bank_read_buffer_size(self, value: impl Into<u32>)

set_uBankReadBufferSize(u32) overload

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fn get_u_bank_read_buffer_size(self) -> u32

get_uBankReadBufferSize() overload

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fn set_f_debug_out_of_range_limit(self, value: impl Into<f32>)

set_fDebugOutOfRangeLimit(f32) overload

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fn get_f_debug_out_of_range_limit(self) -> f32

get_fDebugOutOfRangeLimit() overload

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fn set_b_debug_out_of_range_check_enabled(self, value: impl Into<bool>)

set_bDebugOutOfRangeCheckEnabled(bool) overload

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fn get_b_debug_out_of_range_check_enabled(self) -> bool

get_bDebugOutOfRangeCheckEnabled() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IAkInitSettings> IAkInitSettingsMethods for __T

Available on crate feature root-akinitsettings only.