Skip to main content

IAkPositioningInfoMethods

Trait IAkPositioningInfoMethods 

Source
pub trait IAkPositioningInfoMethods: IAkPositioningInfo {
Show 41 methods // Provided methods fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>) { ... } fn set_c_ptr(self, c_ptr: impl Into<IntPtr>) { ... } fn finalize(self) { ... } fn dispose(self) { ... } fn set_f_center_pct(self, value: impl Into<f32>) { ... } fn get_f_center_pct(self) -> f32 { ... } fn set_panner_type(self, value: impl Into<AkSpeakerPanningType>) { ... } fn get_panner_type(self) -> AkSpeakerPanningType { ... } fn set_e3d_positioning_type(self, value: impl Into<Ak3DPositionType>) { ... } fn get_e3d_positioning_type(self) -> Ak3DPositionType { ... } fn set_b_hold_emitter_pos_and_orient(self, value: impl Into<bool>) { ... } fn get_b_hold_emitter_pos_and_orient(self) -> bool { ... } fn set_e3_d_spatialization_mode( self, value: impl Into<Ak3DSpatializationMode>, ) { ... } fn get_e3_d_spatialization_mode(self) -> Ak3DSpatializationMode { ... } fn set_b_enable_attenuation(self, value: impl Into<bool>) { ... } fn get_b_enable_attenuation(self) -> bool { ... } fn set_b_use_cone_attenuation(self, value: impl Into<bool>) { ... } fn get_b_use_cone_attenuation(self) -> bool { ... } fn set_f_inner_angle(self, value: impl Into<f32>) { ... } fn get_f_inner_angle(self) -> f32 { ... } fn set_f_outer_angle(self, value: impl Into<f32>) { ... } fn get_f_outer_angle(self) -> f32 { ... } fn set_f_cone_max_attenuation(self, value: impl Into<f32>) { ... } fn get_f_cone_max_attenuation(self) -> f32 { ... } fn set_lpf_cone(self, value: impl Into<f32>) { ... } fn get_lpf_cone(self) -> f32 { ... } fn set_hpf_cone(self, value: impl Into<f32>) { ... } fn get_hpf_cone(self) -> f32 { ... } fn set_f_max_distance(self, value: impl Into<f32>) { ... } fn get_f_max_distance(self) -> f32 { ... } fn set_f_vol_dry_at_max_dist(self, value: impl Into<f32>) { ... } fn get_f_vol_dry_at_max_dist(self) -> f32 { ... } fn set_f_vol_aux_game_def_at_max_dist(self, value: impl Into<f32>) { ... } fn get_f_vol_aux_game_def_at_max_dist(self) -> f32 { ... } fn set_f_vol_aux_user_def_at_max_dist(self, value: impl Into<f32>) { ... } fn get_f_vol_aux_user_def_at_max_dist(self) -> f32 { ... } fn set_lpf_value_at_max_dist(self, value: impl Into<f32>) { ... } fn get_lpf_value_at_max_dist(self) -> f32 { ... } fn set_hpf_value_at_max_dist(self, value: impl Into<f32>) { ... } fn get_hpf_value_at_max_dist(self) -> f32 { ... } fn ctor_2(self) { ... }
}

Provided Methods§

Source

fn ctor(self, c_ptr: impl Into<IntPtr>, c_memory_own: impl Into<bool>)

.ctor(::unity::IntPtr, bool) overload

Source

fn set_c_ptr(self, c_ptr: impl Into<IntPtr>)

setCPtr(::unity::IntPtr) overload

Source

fn finalize(self)

Finalize() overload

Source

fn dispose(self)

Dispose() overload

Source

fn set_f_center_pct(self, value: impl Into<f32>)

set_fCenterPct(f32) overload

Source

fn get_f_center_pct(self) -> f32

get_fCenterPct() overload

Source

fn set_panner_type(self, value: impl Into<AkSpeakerPanningType>)

set_pannerType(crate::root::akspeakerpanningtype::AkSpeakerPanningType) overload

Source

fn get_panner_type(self) -> AkSpeakerPanningType

get_pannerType() overload

Source

fn set_e3d_positioning_type(self, value: impl Into<Ak3DPositionType>)

set_e3dPositioningType(crate::root::ak3dpositiontype::Ak3DPositionType) overload

Source

fn get_e3d_positioning_type(self) -> Ak3DPositionType

get_e3dPositioningType() overload

Source

fn set_b_hold_emitter_pos_and_orient(self, value: impl Into<bool>)

set_bHoldEmitterPosAndOrient(bool) overload

Source

fn get_b_hold_emitter_pos_and_orient(self) -> bool

get_bHoldEmitterPosAndOrient() overload

Source

fn set_e3_d_spatialization_mode(self, value: impl Into<Ak3DSpatializationMode>)

set_e3DSpatializationMode(crate::root::ak3dspatializationmode::Ak3DSpatializationMode) overload

Source

fn get_e3_d_spatialization_mode(self) -> Ak3DSpatializationMode

get_e3DSpatializationMode() overload

Source

fn set_b_enable_attenuation(self, value: impl Into<bool>)

set_bEnableAttenuation(bool) overload

Source

fn get_b_enable_attenuation(self) -> bool

get_bEnableAttenuation() overload

Source

fn set_b_use_cone_attenuation(self, value: impl Into<bool>)

set_bUseConeAttenuation(bool) overload

Source

fn get_b_use_cone_attenuation(self) -> bool

get_bUseConeAttenuation() overload

Source

fn set_f_inner_angle(self, value: impl Into<f32>)

set_fInnerAngle(f32) overload

Source

fn get_f_inner_angle(self) -> f32

get_fInnerAngle() overload

Source

fn set_f_outer_angle(self, value: impl Into<f32>)

set_fOuterAngle(f32) overload

Source

fn get_f_outer_angle(self) -> f32

get_fOuterAngle() overload

Source

fn set_f_cone_max_attenuation(self, value: impl Into<f32>)

set_fConeMaxAttenuation(f32) overload

Source

fn get_f_cone_max_attenuation(self) -> f32

get_fConeMaxAttenuation() overload

Source

fn set_lpf_cone(self, value: impl Into<f32>)

set_LPFCone(f32) overload

Source

fn get_lpf_cone(self) -> f32

get_LPFCone() overload

Source

fn set_hpf_cone(self, value: impl Into<f32>)

set_HPFCone(f32) overload

Source

fn get_hpf_cone(self) -> f32

get_HPFCone() overload

Source

fn set_f_max_distance(self, value: impl Into<f32>)

set_fMaxDistance(f32) overload

Source

fn get_f_max_distance(self) -> f32

get_fMaxDistance() overload

Source

fn set_f_vol_dry_at_max_dist(self, value: impl Into<f32>)

set_fVolDryAtMaxDist(f32) overload

Source

fn get_f_vol_dry_at_max_dist(self) -> f32

get_fVolDryAtMaxDist() overload

Source

fn set_f_vol_aux_game_def_at_max_dist(self, value: impl Into<f32>)

set_fVolAuxGameDefAtMaxDist(f32) overload

Source

fn get_f_vol_aux_game_def_at_max_dist(self) -> f32

get_fVolAuxGameDefAtMaxDist() overload

Source

fn set_f_vol_aux_user_def_at_max_dist(self, value: impl Into<f32>)

set_fVolAuxUserDefAtMaxDist(f32) overload

Source

fn get_f_vol_aux_user_def_at_max_dist(self) -> f32

get_fVolAuxUserDefAtMaxDist() overload

Source

fn set_lpf_value_at_max_dist(self, value: impl Into<f32>)

set_LPFValueAtMaxDist(f32) overload

Source

fn get_lpf_value_at_max_dist(self) -> f32

get_LPFValueAtMaxDist() overload

Source

fn set_hpf_value_at_max_dist(self, value: impl Into<f32>)

set_HPFValueAtMaxDist(f32) overload

Source

fn get_hpf_value_at_max_dist(self) -> f32

get_HPFValueAtMaxDist() overload

Source

fn ctor_2(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IAkPositioningInfo> IAkPositioningInfoMethods for __T

Available on crate feature root-akpositioninginfo only.