pub trait IAkSwitchMethods: IAkSwitch {
// Provided methods
fn handle_event(self, in_game_object: impl Into<GameObject>) { ... }
fn get_value_id(self) -> i32 { ... }
fn get_group_id(self) -> i32 { ... }
fn get_value_guid(self) -> Array<u8> { ... }
fn get_group_guid(self) -> Array<u8> { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn handle_event(self, in_game_object: impl Into<GameObject>)
fn handle_event(self, in_game_object: impl Into<GameObject>)
HandleEvent(crate::unity_engine::gameobject::GameObject) overload
Sourcefn get_value_id(self) -> i32
fn get_value_id(self) -> i32
get_valueID() overload
Sourcefn get_group_id(self) -> i32
fn get_group_id(self) -> i32
get_groupID() overload
Sourcefn get_value_guid(self) -> Array<u8>
fn get_value_guid(self) -> Array<u8>
get_valueGuid() overload
Sourcefn get_group_guid(self) -> Array<u8>
fn get_group_guid(self) -> Array<u8>
get_groupGuid() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAkSwitch> IAkSwitchMethods for __T
Available on crate feature
root-akswitch only.