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IDebugMeshMethods

Trait IDebugMeshMethods 

Source
pub trait IDebugMeshMethods: IDebugMesh {
    // Provided methods
    fn get_font_size(self) -> f32 { ... }
    fn ctor(self, vertex_capacity: impl Into<i32>) { ... }
    fn ctor_2(
        self,
        go: impl Into<GameObject>,
        sub_mesh_count: impl Into<i32>,
        vertex_capacity: impl Into<i32>,
    ) { ... }
    fn add_text(
        self,
        x: impl Into<f32>,
        y: impl Into<f32>,
        color: impl Into<Color>,
        text: impl Into<Il2CppString>,
    ) { ... }
    fn add_text_2(
        self,
        x: impl Into<f32>,
        y: impl Into<f32>,
        color: impl Into<Color>,
        text: impl Into<Array<u16>>,
    ) { ... }
    fn add_line(
        self,
        x0: impl Into<f32>,
        y0: impl Into<f32>,
        x1: impl Into<f32>,
        y1: impl Into<f32>,
        color: impl Into<Color>,
    ) { ... }
    fn add_line_2(
        self,
        pos0: impl Into<Vector2>,
        pos1: impl Into<Vector2>,
        color: impl Into<Color>,
    ) { ... }
    fn add_rect(self, rect: impl Into<Rect>, color: impl Into<Color>) { ... }
    fn add_rect_2(
        self,
        x: impl Into<f32>,
        y: impl Into<f32>,
        w: impl Into<f32>,
        h: impl Into<f32>,
        color: impl Into<Color>,
    ) { ... }
    fn add_chara(
        self,
        x: impl Into<f32>,
        y: impl Into<f32>,
        color: impl Into<Color32>,
        code: impl Into<u16>,
    ) -> f32 { ... }
}

Provided Methods§

Source

fn get_font_size(self) -> f32

get_FontSize() overload

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fn ctor(self, vertex_capacity: impl Into<i32>)

.ctor(i32) overload

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fn ctor_2( self, go: impl Into<GameObject>, sub_mesh_count: impl Into<i32>, vertex_capacity: impl Into<i32>, )

.ctor(crate::unity_engine::gameobject::GameObject, i32, i32) overload

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fn add_text( self, x: impl Into<f32>, y: impl Into<f32>, color: impl Into<Color>, text: impl Into<Il2CppString>, )

AddText(f32, f32, crate::unity_engine::color::Color, ::unity::Il2CppString) overload

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fn add_text_2( self, x: impl Into<f32>, y: impl Into<f32>, color: impl Into<Color>, text: impl Into<Array<u16>>, )

AddText(f32, f32, crate::unity_engine::color::Color, ::unity::Array<u16>) overload

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fn add_line( self, x0: impl Into<f32>, y0: impl Into<f32>, x1: impl Into<f32>, y1: impl Into<f32>, color: impl Into<Color>, )

AddLine(f32, f32, f32, f32, crate::unity_engine::color::Color) overload

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fn add_line_2( self, pos0: impl Into<Vector2>, pos1: impl Into<Vector2>, color: impl Into<Color>, )

AddLine(crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2, crate::unity_engine::color::Color) overload

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fn add_rect(self, rect: impl Into<Rect>, color: impl Into<Color>)

AddRect(crate::unity_engine::rect::Rect, crate::unity_engine::color::Color) overload

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fn add_rect_2( self, x: impl Into<f32>, y: impl Into<f32>, w: impl Into<f32>, h: impl Into<f32>, color: impl Into<Color>, )

AddRect(f32, f32, f32, f32, crate::unity_engine::color::Color) overload

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fn add_chara( self, x: impl Into<f32>, y: impl Into<f32>, color: impl Into<Color32>, code: impl Into<u16>, ) -> f32

AddChara(f32, f32, crate::unity_engine::color32::Color32, u16) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IDebugMesh> IDebugMeshMethods for __T

Available on crate feature root-debugmesh only.