pub trait IGameMessageClosedMethods: IGameMessageClosed {
// Provided methods
fn on_state_enter(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
) { ... }
fn on_state_exit(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn on_state_enter(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
)
fn on_state_enter( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, )
OnStateEnter(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32) overload
Sourcefn on_state_exit(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
)
fn on_state_exit( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, )
OnStateExit(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameMessageClosed> IGameMessageClosedMethods for __T
Available on crate feature
root-gamemessageclosed only.