pub trait IMapUIIcon: ISingletonMonoBehaviour_1<MapUIIcon> {
Show 16 methods
// Provided methods
fn m_icon_locator_root(self) -> MapInfoIconLocatorRoot { ... }
fn set_m_icon_locator_root(self, value: MapInfoIconLocatorRoot) { ... }
fn m_sprite_atlas(self) -> SpriteAtlas { ... }
fn set_m_sprite_atlas(self, value: SpriteAtlas) { ... }
fn m_sprites(self) -> Array<Sprite> { ... }
fn set_m_sprites(self, value: Array<Sprite>) { ... }
fn m_icon_pool(self) -> MapInfoIconPool { ... }
fn set_m_icon_pool(self, value: MapInfoIconPool) { ... }
fn m_icon_table(self) -> Dictionary_2<i32, MapInfoIconLocatorRoot> { ... }
fn set_m_icon_table(self, value: Dictionary_2<i32, MapInfoIconLocatorRoot>) { ... }
fn m_temp_table(self) -> Dictionary_2<i32, MapInfoIconLocatorRoot> { ... }
fn set_m_temp_table(self, value: Dictionary_2<i32, MapInfoIconLocatorRoot>) { ... }
fn m_remove_table(self) -> Dictionary_2<i32, MapInfoIconLocatorRoot> { ... }
fn set_m_remove_table(
self,
value: Dictionary_2<i32, MapInfoIconLocatorRoot>,
) { ... }
fn m_is_update(self) -> bool { ... }
fn set_m_is_update(self, value: bool) { ... }
}Provided Methods§
fn m_icon_locator_root(self) -> MapInfoIconLocatorRoot
fn set_m_icon_locator_root(self, value: MapInfoIconLocatorRoot)
fn m_sprite_atlas(self) -> SpriteAtlas
fn set_m_sprite_atlas(self, value: SpriteAtlas)
fn m_sprites(self) -> Array<Sprite>
fn set_m_sprites(self, value: Array<Sprite>)
fn m_icon_pool(self) -> MapInfoIconPool
fn set_m_icon_pool(self, value: MapInfoIconPool)
fn m_icon_table(self) -> Dictionary_2<i32, MapInfoIconLocatorRoot>
fn set_m_icon_table(self, value: Dictionary_2<i32, MapInfoIconLocatorRoot>)
fn m_temp_table(self) -> Dictionary_2<i32, MapInfoIconLocatorRoot>
fn set_m_temp_table(self, value: Dictionary_2<i32, MapInfoIconLocatorRoot>)
fn m_remove_table(self) -> Dictionary_2<i32, MapInfoIconLocatorRoot>
fn set_m_remove_table(self, value: Dictionary_2<i32, MapInfoIconLocatorRoot>)
fn m_is_update(self) -> bool
fn set_m_is_update(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.