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IGrounding_Leg

Trait IGrounding_Leg 

Source
pub trait IGrounding_Leg: IObject {
Show 24 methods // Provided methods fn rotation_offset(self) -> Quaternion { ... } fn set_rotation_offset(self, value: Quaternion) { ... } fn invert_foot_center(self) -> bool { ... } fn set_invert_foot_center(self, value: bool) { ... } fn grounding(self) -> Grounding { ... } fn set_grounding(self, value: Grounding) { ... } fn last_time(self) -> f64 { ... } fn set_last_time(self, value: f64) { ... } fn delta_time(self) -> f64 { ... } fn set_delta_time(self, value: f64) { ... } fn last_position(self) -> Vector3 { ... } fn set_last_position(self, value: Vector3) { ... } fn to_hit_normal(self) -> Quaternion { ... } fn set_to_hit_normal(self, value: Quaternion) { ... } fn r(self) -> Quaternion { ... } fn set_r(self, value: Quaternion) { ... } fn up(self) -> Vector3 { ... } fn set_up(self, value: Vector3) { ... } fn do_override_foot_position(self) -> bool { ... } fn set_do_override_foot_position(self, value: bool) { ... } fn override_foot_position(self) -> Vector3 { ... } fn set_override_foot_position(self, value: Vector3) { ... } fn transform_position(self) -> Vector3 { ... } fn set_transform_position(self, value: Vector3) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§