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IIKConstraintBend

Trait IIKConstraintBend 

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pub trait IIKConstraintBend: IObject {
Show 34 methods // Provided methods fn bone1(self) -> Transform { ... } fn set_bone1(self, value: Transform) { ... } fn bone2(self) -> Transform { ... } fn set_bone2(self, value: Transform) { ... } fn bone3(self) -> Transform { ... } fn set_bone3(self, value: Transform) { ... } fn bend_goal(self) -> Transform { ... } fn set_bend_goal(self, value: Transform) { ... } fn direction(self) -> Vector3 { ... } fn set_direction(self, value: Vector3) { ... } fn rotation_offset(self) -> Quaternion { ... } fn set_rotation_offset(self, value: Quaternion) { ... } fn weight(self) -> f32 { ... } fn set_weight(self, value: f32) { ... } fn default_local_direction(self) -> Vector3 { ... } fn set_default_local_direction(self, value: Vector3) { ... } fn default_child_direction(self) -> Vector3 { ... } fn set_default_child_direction(self, value: Vector3) { ... } fn clamp_f(self) -> f32 { ... } fn set_clamp_f(self, value: f32) { ... } fn chain_index1(self) -> i32 { ... } fn set_chain_index1(self, value: i32) { ... } fn node_index1(self) -> i32 { ... } fn set_node_index1(self, value: i32) { ... } fn chain_index2(self) -> i32 { ... } fn set_chain_index2(self, value: i32) { ... } fn node_index2(self) -> i32 { ... } fn set_node_index2(self, value: i32) { ... } fn chain_index3(self) -> i32 { ... } fn set_chain_index3(self, value: i32) { ... } fn node_index3(self) -> i32 { ... } fn set_node_index3(self, value: i32) { ... } fn limb_orientations_set(self) -> bool { ... } fn set_limb_orientations_set(self, value: bool) { ... }
}

Provided Methods§

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fn bone1(self) -> Transform

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fn set_bone1(self, value: Transform)

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fn bone2(self) -> Transform

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fn set_bone2(self, value: Transform)

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fn bone3(self) -> Transform

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fn set_bone3(self, value: Transform)

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fn bend_goal(self) -> Transform

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fn set_bend_goal(self, value: Transform)

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fn direction(self) -> Vector3

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fn set_direction(self, value: Vector3)

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fn rotation_offset(self) -> Quaternion

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fn set_rotation_offset(self, value: Quaternion)

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fn weight(self) -> f32

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fn set_weight(self, value: f32)

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fn default_local_direction(self) -> Vector3

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fn set_default_local_direction(self, value: Vector3)

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fn default_child_direction(self) -> Vector3

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fn set_default_child_direction(self, value: Vector3)

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fn clamp_f(self) -> f32

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fn set_clamp_f(self, value: f32)

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fn chain_index1(self) -> i32

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fn set_chain_index1(self, value: i32)

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fn node_index1(self) -> i32

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fn set_node_index1(self, value: i32)

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fn chain_index2(self) -> i32

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fn set_chain_index2(self, value: i32)

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fn node_index2(self) -> i32

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fn set_node_index2(self, value: i32)

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fn chain_index3(self) -> i32

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fn set_chain_index3(self, value: i32)

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fn node_index3(self) -> i32

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fn set_node_index3(self, value: i32)

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fn limb_orientations_set(self) -> bool

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fn set_limb_orientations_set(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§