pub trait IIKSolver_BoneMethods: IIKSolver_Bone {
// Provided methods
fn get_rotation_limit(self) -> RotationLimit { ... }
fn set_rotation_limit(self, value: impl Into<RotationLimit>) { ... }
fn swing(self, swing_target: impl Into<Vector3>, weight: impl Into<f32>) { ... }
fn swing2_d(self, swing_target: impl Into<Vector3>, weight: impl Into<f32>) { ... }
fn set_to_solver_position(self) { ... }
fn ctor(self) { ... }
fn ctor_2(self, transform: impl Into<Transform>) { ... }
fn ctor_3(self, transform: impl Into<Transform>, weight: impl Into<f32>) { ... }
}Provided Methods§
Sourcefn get_rotation_limit(self) -> RotationLimit
fn get_rotation_limit(self) -> RotationLimit
get_rotationLimit() overload
Sourcefn set_rotation_limit(self, value: impl Into<RotationLimit>)
fn set_rotation_limit(self, value: impl Into<RotationLimit>)
set_rotationLimit(crate::root_motion::final_ik::rotationlimit::RotationLimit) overload
Sourcefn swing(self, swing_target: impl Into<Vector3>, weight: impl Into<f32>)
fn swing(self, swing_target: impl Into<Vector3>, weight: impl Into<f32>)
Swing(crate::unity_engine::vector3::Vector3, f32) overload
Sourcefn swing2_d(self, swing_target: impl Into<Vector3>, weight: impl Into<f32>)
fn swing2_d(self, swing_target: impl Into<Vector3>, weight: impl Into<f32>)
Swing2D(crate::unity_engine::vector3::Vector3, f32) overload
Sourcefn set_to_solver_position(self)
fn set_to_solver_position(self)
SetToSolverPosition() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IIKSolver_Bone> IIKSolver_BoneMethods for __T
Available on crate feature
root_motion-final_ik-iksolver only.