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IInteractionTrigger_CharacterPosition

Trait IInteractionTrigger_CharacterPosition 

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pub trait IInteractionTrigger_CharacterPosition: IObject {
Show 14 methods // Provided methods fn use(self) -> bool { ... } fn set_use(self, value: bool) { ... } fn offset(self) -> Vector2 { ... } fn set_offset(self, value: Vector2) { ... } fn angle_offset(self) -> f32 { ... } fn set_angle_offset(self, value: f32) { ... } fn max_angle(self) -> f32 { ... } fn set_max_angle(self, value: f32) { ... } fn radius(self) -> f32 { ... } fn set_radius(self, value: f32) { ... } fn orbit(self) -> bool { ... } fn set_orbit(self, value: bool) { ... } fn fix_y_axis(self) -> bool { ... } fn set_fix_y_axis(self, value: bool) { ... }
}

Provided Methods§

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fn use(self) -> bool

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fn set_use(self, value: bool)

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fn offset(self) -> Vector2

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fn set_offset(self, value: Vector2)

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fn angle_offset(self) -> f32

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fn set_angle_offset(self, value: f32)

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fn max_angle(self) -> f32

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fn set_max_angle(self, value: f32)

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fn radius(self) -> f32

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fn set_radius(self, value: f32)

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fn orbit(self) -> bool

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fn set_orbit(self, value: bool)

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fn fix_y_axis(self) -> bool

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fn set_fix_y_axis(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§