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IInteractionTrigger_CharacterPositionMethods

Trait IInteractionTrigger_CharacterPositionMethods 

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pub trait IInteractionTrigger_CharacterPositionMethods: IInteractionTrigger_CharacterPosition {
    // Provided methods
    fn get_offset3_d(self) -> Vector3 { ... }
    fn get_direction3_d(self) -> Vector3 { ... }
    fn is_in_range(
        self,
        character: impl Into<Transform>,
        trigger: impl Into<Transform>,
    ) -> (bool, f32) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn get_offset3_d(self) -> Vector3

get_offset3D() overload

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fn get_direction3_d(self) -> Vector3

get_direction3D() overload

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fn is_in_range( self, character: impl Into<Transform>, trigger: impl Into<Transform>, ) -> (bool, f32)

IsInRange(crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform, *mutf32) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IInteractionTrigger_CharacterPosition> IInteractionTrigger_CharacterPositionMethods for __T

Available on crate feature root_motion-final_ik-interactiontrigger only.