pub trait IOffsetPose_EffectorLink: IObject {
// Provided methods
fn effector(self) -> FullBodyBipedEffector { ... }
fn set_effector(self, value: FullBodyBipedEffector) { ... }
fn offset(self) -> Vector3 { ... }
fn set_offset(self, value: Vector3) { ... }
fn pin(self) -> Vector3 { ... }
fn set_pin(self, value: Vector3) { ... }
fn pin_weight(self) -> Vector3 { ... }
fn set_pin_weight(self, value: Vector3) { ... }
}Provided Methods§
fn effector(self) -> FullBodyBipedEffector
fn set_effector(self, value: FullBodyBipedEffector)
fn offset(self) -> Vector3
fn set_offset(self, value: Vector3)
fn pin(self) -> Vector3
fn set_pin(self, value: Vector3)
fn pin_weight(self) -> Vector3
fn set_pin_weight(self, value: Vector3)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.