pub trait IRagdollUtility_Rigidbone: IObject {
Show 22 methods
// Provided methods
fn r(self) -> Rigidbody { ... }
fn set_r(self, value: Rigidbody) { ... }
fn t(self) -> Transform { ... }
fn set_t(self, value: Transform) { ... }
fn collider(self) -> Collider { ... }
fn set_collider(self, value: Collider) { ... }
fn joint(self) -> Joint { ... }
fn set_joint(self, value: Joint) { ... }
fn c(self) -> Rigidbody { ... }
fn set_c(self, value: Rigidbody) { ... }
fn update_anchor(self) -> bool { ... }
fn set_update_anchor(self, value: bool) { ... }
fn delta_position(self) -> Vector3 { ... }
fn set_delta_position(self, value: Vector3) { ... }
fn delta_rotation(self) -> Quaternion { ... }
fn set_delta_rotation(self, value: Quaternion) { ... }
fn delta_time(self) -> f32 { ... }
fn set_delta_time(self, value: f32) { ... }
fn last_position(self) -> Vector3 { ... }
fn set_last_position(self, value: Vector3) { ... }
fn last_rotation(self) -> Quaternion { ... }
fn set_last_rotation(self, value: Quaternion) { ... }
}Provided Methods§
fn r(self) -> Rigidbody
fn set_r(self, value: Rigidbody)
fn t(self) -> Transform
fn set_t(self, value: Transform)
fn collider(self) -> Collider
fn set_collider(self, value: Collider)
fn joint(self) -> Joint
fn set_joint(self, value: Joint)
fn c(self) -> Rigidbody
fn set_c(self, value: Rigidbody)
fn update_anchor(self) -> bool
fn set_update_anchor(self, value: bool)
fn delta_position(self) -> Vector3
fn set_delta_position(self, value: Vector3)
fn delta_rotation(self) -> Quaternion
fn set_delta_rotation(self, value: Quaternion)
fn delta_time(self) -> f32
fn set_delta_time(self, value: f32)
fn last_position(self) -> Vector3
fn set_last_position(self, value: Vector3)
fn last_rotation(self) -> Quaternion
fn set_last_rotation(self, value: Quaternion)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.