pub trait IVRIKCalibrator_Settings: IObject {
Show 28 methods
// Provided methods
fn scale_mlp(self) -> f32 { ... }
fn set_scale_mlp(self, value: f32) { ... }
fn head_tracker_forward(self) -> Vector3 { ... }
fn set_head_tracker_forward(self, value: Vector3) { ... }
fn head_tracker_up(self) -> Vector3 { ... }
fn set_head_tracker_up(self, value: Vector3) { ... }
fn hand_tracker_forward(self) -> Vector3 { ... }
fn set_hand_tracker_forward(self, value: Vector3) { ... }
fn hand_tracker_up(self) -> Vector3 { ... }
fn set_hand_tracker_up(self, value: Vector3) { ... }
fn foot_tracker_forward(self) -> Vector3 { ... }
fn set_foot_tracker_forward(self, value: Vector3) { ... }
fn foot_tracker_up(self) -> Vector3 { ... }
fn set_foot_tracker_up(self, value: Vector3) { ... }
fn head_offset(self) -> Vector3 { ... }
fn set_head_offset(self, value: Vector3) { ... }
fn hand_offset(self) -> Vector3 { ... }
fn set_hand_offset(self, value: Vector3) { ... }
fn foot_forward_offset(self) -> f32 { ... }
fn set_foot_forward_offset(self, value: f32) { ... }
fn foot_inward_offset(self) -> f32 { ... }
fn set_foot_inward_offset(self, value: f32) { ... }
fn foot_heading_offset(self) -> f32 { ... }
fn set_foot_heading_offset(self, value: f32) { ... }
fn pelvis_position_weight(self) -> f32 { ... }
fn set_pelvis_position_weight(self, value: f32) { ... }
fn pelvis_rotation_weight(self) -> f32 { ... }
fn set_pelvis_rotation_weight(self, value: f32) { ... }
}Provided Methods§
fn scale_mlp(self) -> f32
fn set_scale_mlp(self, value: f32)
fn head_tracker_forward(self) -> Vector3
fn set_head_tracker_forward(self, value: Vector3)
fn head_tracker_up(self) -> Vector3
fn set_head_tracker_up(self, value: Vector3)
fn hand_tracker_forward(self) -> Vector3
fn set_hand_tracker_forward(self, value: Vector3)
fn hand_tracker_up(self) -> Vector3
fn set_hand_tracker_up(self, value: Vector3)
fn foot_tracker_forward(self) -> Vector3
fn set_foot_tracker_forward(self, value: Vector3)
fn foot_tracker_up(self) -> Vector3
fn set_foot_tracker_up(self, value: Vector3)
fn head_offset(self) -> Vector3
fn set_head_offset(self, value: Vector3)
fn hand_offset(self) -> Vector3
fn set_hand_offset(self, value: Vector3)
fn foot_forward_offset(self) -> f32
fn set_foot_forward_offset(self, value: f32)
fn foot_inward_offset(self) -> f32
fn set_foot_inward_offset(self, value: f32)
fn foot_heading_offset(self) -> f32
fn set_foot_heading_offset(self, value: f32)
fn pelvis_position_weight(self) -> f32
fn set_pelvis_position_weight(self, value: f32)
fn pelvis_rotation_weight(self) -> f32
fn set_pelvis_rotation_weight(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.