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IAssetLabelReferenceMethods

Trait IAssetLabelReferenceMethods 

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pub trait IAssetLabelReferenceMethods: IAssetLabelReference {
    // Provided methods
    fn get_label_string(self) -> Il2CppString { ... }
    fn set_label_string(self, value: impl Into<Il2CppString>) { ... }
    fn get_runtime_key(self) -> Object { ... }
    fn runtime_key_is_valid(self) -> bool { ... }
    fn get_hash_code(self) -> i32 { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn get_label_string(self) -> Il2CppString

get_labelString() overload

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fn set_label_string(self, value: impl Into<Il2CppString>)

set_labelString(::unity::Il2CppString) overload

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fn get_runtime_key(self) -> Object

get_RuntimeKey() overload

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fn runtime_key_is_valid(self) -> bool

RuntimeKeyIsValid() overload

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fn get_hash_code(self) -> i32

GetHashCode() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IAssetLabelReference> IAssetLabelReferenceMethods for __T

Available on crate feature unity_engine-addressable_assets-assetlabelreference only.