pub trait ICollision2DMethods: ICollision2D {
// Provided methods
fn get_collider(self) -> Collider2D { ... }
fn get_rigidbody(self) -> Rigidbody2D { ... }
fn get_game_object(self) -> GameObject { ... }
fn get_relative_velocity(self) -> Vector2 { ... }
}Provided Methods§
Sourcefn get_collider(self) -> Collider2D
fn get_collider(self) -> Collider2D
get_collider() overload
Sourcefn get_rigidbody(self) -> Rigidbody2D
fn get_rigidbody(self) -> Rigidbody2D
get_rigidbody() overload
Sourcefn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
get_gameObject() overload
Sourcefn get_relative_velocity(self) -> Vector2
fn get_relative_velocity(self) -> Vector2
get_relativeVelocity() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICollision2D> ICollision2DMethods for __T
Available on crate feature
unity_engine-collision2d only.