pub trait IDisplayMethods: IDisplay {
// Provided methods
fn ctor(self) { ... }
fn ctor_2(self, native_display: impl Into<IntPtr>) { ... }
fn get_rendering_width(self) -> i32 { ... }
fn get_rendering_height(self) -> i32 { ... }
fn get_system_width(self) -> i32 { ... }
fn get_system_height(self) -> i32 { ... }
fn get_requires_srgb_blit_to_backbuffer(self) -> bool { ... }
}Provided Methods§
Sourcefn get_rendering_width(self) -> i32
fn get_rendering_width(self) -> i32
get_renderingWidth() overload
Sourcefn get_rendering_height(self) -> i32
fn get_rendering_height(self) -> i32
get_renderingHeight() overload
Sourcefn get_system_width(self) -> i32
fn get_system_width(self) -> i32
get_systemWidth() overload
Sourcefn get_system_height(self) -> i32
fn get_system_height(self) -> i32
get_systemHeight() overload
Sourcefn get_requires_srgb_blit_to_backbuffer(self) -> bool
fn get_requires_srgb_blit_to_backbuffer(self) -> bool
get_requiresSrgbBlitToBackbuffer() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IDisplay> IDisplayMethods for __T
Available on crate feature
unity_engine-display only.