pub trait IBaseEventDataMethods: IBaseEventData {
// Provided methods
fn ctor(self, event_system: impl Into<EventSystem>) { ... }
fn get_current_input_module(self) -> BaseInputModule { ... }
fn get_selected_object(self) -> GameObject { ... }
fn set_selected_object(self, value: impl Into<GameObject>) { ... }
}Provided Methods§
Sourcefn ctor(self, event_system: impl Into<EventSystem>)
fn ctor(self, event_system: impl Into<EventSystem>)
.ctor(crate::unity_engine::event_systems::eventsystem::EventSystem) overload
Sourcefn get_current_input_module(self) -> BaseInputModule
fn get_current_input_module(self) -> BaseInputModule
get_currentInputModule() overload
Sourcefn get_selected_object(self) -> GameObject
fn get_selected_object(self) -> GameObject
get_selectedObject() overload
Sourcefn set_selected_object(self, value: impl Into<GameObject>)
fn set_selected_object(self, value: impl Into<GameObject>)
set_selectedObject(crate::unity_engine::gameobject::GameObject) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IBaseEventData> IBaseEventDataMethods for __T
Available on crate feature
unity_engine-event_systems-baseeventdata only.