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IStandaloneInputModule

Trait IStandaloneInputModule 

Source
pub trait IStandaloneInputModule: IPointerInputModule {
Show 28 methods // Provided methods fn m_prev_action_time(self) -> f32 { ... } fn set_m_prev_action_time(self, value: f32) { ... } fn m_last_move_vector(self) -> Vector2 { ... } fn set_m_last_move_vector(self, value: Vector2) { ... } fn m_consecutive_move_count(self) -> i32 { ... } fn set_m_consecutive_move_count(self, value: i32) { ... } fn m_last_mouse_position(self) -> Vector2 { ... } fn set_m_last_mouse_position(self, value: Vector2) { ... } fn m_mouse_position(self) -> Vector2 { ... } fn set_m_mouse_position(self, value: Vector2) { ... } fn m_current_focused_game_object(self) -> GameObject { ... } fn set_m_current_focused_game_object(self, value: GameObject) { ... } fn m_input_pointer_event(self) -> PointerEventData { ... } fn set_m_input_pointer_event(self, value: PointerEventData) { ... } fn m_horizontal_axis(self) -> Il2CppString { ... } fn set_m_horizontal_axis(self, value: Il2CppString) { ... } fn m_vertical_axis(self) -> Il2CppString { ... } fn set_m_vertical_axis(self, value: Il2CppString) { ... } fn m_submit_button(self) -> Il2CppString { ... } fn set_m_submit_button(self, value: Il2CppString) { ... } fn m_cancel_button(self) -> Il2CppString { ... } fn set_m_cancel_button(self, value: Il2CppString) { ... } fn m_input_actions_per_second(self) -> f32 { ... } fn set_m_input_actions_per_second(self, value: f32) { ... } fn m_repeat_delay(self) -> f32 { ... } fn set_m_repeat_delay(self, value: f32) { ... } fn m_force_module_active(self) -> bool { ... } fn set_m_force_module_active(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§