pub trait IStandaloneInputModule18: IPointerInputModule {
Show 26 methods
// Provided methods
fn m_prev_action_time(self) -> f32 { ... }
fn set_m_prev_action_time(self, value: f32) { ... }
fn m_last_move_vector(self) -> Vector2 { ... }
fn set_m_last_move_vector(self, value: Vector2) { ... }
fn m_consecutive_move_count(self) -> i32 { ... }
fn set_m_consecutive_move_count(self, value: i32) { ... }
fn m_last_mouse_position(self) -> Vector2 { ... }
fn set_m_last_mouse_position(self, value: Vector2) { ... }
fn m_mouse_position(self) -> Vector2 { ... }
fn set_m_mouse_position(self, value: Vector2) { ... }
fn m_current_focused_game_object(self) -> GameObject { ... }
fn set_m_current_focused_game_object(self, value: GameObject) { ... }
fn m_horizontal_axis(self) -> Il2CppString { ... }
fn set_m_horizontal_axis(self, value: Il2CppString) { ... }
fn m_vertical_axis(self) -> Il2CppString { ... }
fn set_m_vertical_axis(self, value: Il2CppString) { ... }
fn m_submit_button(self) -> Il2CppString { ... }
fn set_m_submit_button(self, value: Il2CppString) { ... }
fn m_cancel_button(self) -> Il2CppString { ... }
fn set_m_cancel_button(self, value: Il2CppString) { ... }
fn m_input_actions_per_second(self) -> f32 { ... }
fn set_m_input_actions_per_second(self, value: f32) { ... }
fn m_repeat_delay(self) -> f32 { ... }
fn set_m_repeat_delay(self, value: f32) { ... }
fn m_force_module_active(self) -> bool { ... }
fn set_m_force_module_active(self, value: bool) { ... }
}Provided Methods§
fn m_prev_action_time(self) -> f32
fn set_m_prev_action_time(self, value: f32)
fn m_last_move_vector(self) -> Vector2
fn set_m_last_move_vector(self, value: Vector2)
fn m_consecutive_move_count(self) -> i32
fn set_m_consecutive_move_count(self, value: i32)
fn m_last_mouse_position(self) -> Vector2
fn set_m_last_mouse_position(self, value: Vector2)
fn m_mouse_position(self) -> Vector2
fn set_m_mouse_position(self, value: Vector2)
fn m_current_focused_game_object(self) -> GameObject
fn set_m_current_focused_game_object(self, value: GameObject)
fn m_horizontal_axis(self) -> Il2CppString
fn set_m_horizontal_axis(self, value: Il2CppString)
fn m_vertical_axis(self) -> Il2CppString
fn set_m_vertical_axis(self, value: Il2CppString)
fn m_input_actions_per_second(self) -> f32
fn set_m_input_actions_per_second(self, value: f32)
fn m_repeat_delay(self) -> f32
fn set_m_repeat_delay(self, value: f32)
fn m_force_module_active(self) -> bool
fn set_m_force_module_active(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.