Skip to main content

ILightingSettingsMethods

Trait ILightingSettingsMethods 

Source
pub trait ILightingSettingsMethods: ILightingSettings {
    // Provided methods
    fn lighting_settings_dont_strip_me(self) { ... }
    fn ctor(self) { ... }
    fn get_baked_gi(self) -> bool { ... }
    fn set_baked_gi(self, value: impl Into<bool>) { ... }
    fn get_realtime_gi(self) -> bool { ... }
    fn set_realtime_gi(self, value: impl Into<bool>) { ... }
    fn get_realtime_environment_lighting(self) -> bool { ... }
    fn set_realtime_environment_lighting(self, value: impl Into<bool>) { ... }
}

Provided Methods§

Source

fn lighting_settings_dont_strip_me(self)

LightingSettingsDontStripMe() overload

Source

fn ctor(self)

.ctor() overload

Source

fn get_baked_gi(self) -> bool

get_bakedGI() overload

Source

fn set_baked_gi(self, value: impl Into<bool>)

set_bakedGI(bool) overload

Source

fn get_realtime_gi(self) -> bool

get_realtimeGI() overload

Source

fn set_realtime_gi(self, value: impl Into<bool>)

set_realtimeGI(bool) overload

Source

fn get_realtime_environment_lighting(self) -> bool

get_realtimeEnvironmentLighting() overload

Source

fn set_realtime_environment_lighting(self, value: impl Into<bool>)

set_realtimeEnvironmentLighting(bool) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: ILightingSettings> ILightingSettingsMethods for __T

Available on crate feature unity_engine-lightingsettings only.