pub trait IDownloadHandlerAssetBundleMethods: IDownloadHandlerAssetBundle {
// Provided methods
fn internal_create_asset_bundle(
self,
url: impl Into<Il2CppString>,
crc: impl Into<u32>,
) { ... }
fn internal_create_asset_bundle_cached(
self,
url: impl Into<Il2CppString>,
name: impl Into<Il2CppString>,
hash: impl Into<Hash128>,
crc: impl Into<u32>,
) { ... }
fn ctor(self, url: impl Into<Il2CppString>, crc: impl Into<u32>) { ... }
fn ctor_2(
self,
url: impl Into<Il2CppString>,
cached_bundle: impl Into<CachedAssetBundle>,
crc: impl Into<u32>,
) { ... }
fn get_data(self) -> Array<u8> { ... }
fn get_text(self) -> Il2CppString { ... }
fn get_asset_bundle(self) -> AssetBundle { ... }
}Provided Methods§
Sourcefn internal_create_asset_bundle(
self,
url: impl Into<Il2CppString>,
crc: impl Into<u32>,
)
fn internal_create_asset_bundle( self, url: impl Into<Il2CppString>, crc: impl Into<u32>, )
InternalCreateAssetBundle(::unity::Il2CppString, u32) overload
Sourcefn internal_create_asset_bundle_cached(
self,
url: impl Into<Il2CppString>,
name: impl Into<Il2CppString>,
hash: impl Into<Hash128>,
crc: impl Into<u32>,
)
fn internal_create_asset_bundle_cached( self, url: impl Into<Il2CppString>, name: impl Into<Il2CppString>, hash: impl Into<Hash128>, crc: impl Into<u32>, )
InternalCreateAssetBundleCached(::unity::Il2CppString, ::unity::Il2CppString, crate::unity_engine::hash128::Hash128, u32) overload
Sourcefn ctor(self, url: impl Into<Il2CppString>, crc: impl Into<u32>)
fn ctor(self, url: impl Into<Il2CppString>, crc: impl Into<u32>)
.ctor(::unity::Il2CppString, u32) overload
Sourcefn ctor_2(
self,
url: impl Into<Il2CppString>,
cached_bundle: impl Into<CachedAssetBundle>,
crc: impl Into<u32>,
)
fn ctor_2( self, url: impl Into<Il2CppString>, cached_bundle: impl Into<CachedAssetBundle>, crc: impl Into<u32>, )
.ctor(::unity::Il2CppString, crate::unity_engine::cachedassetbundle::CachedAssetBundle, u32) overload
Sourcefn get_text(self) -> Il2CppString
fn get_text(self) -> Il2CppString
GetText() overload
Sourcefn get_asset_bundle(self) -> AssetBundle
fn get_asset_bundle(self) -> AssetBundle
get_assetBundle() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IDownloadHandlerAssetBundle> IDownloadHandlerAssetBundleMethods for __T
Available on crate feature
unity_engine-networking-downloadhandlerassetbundle only.