pub trait IPlayerConnection: IScriptableObject {
// Provided methods
fn m_player_editor_connection_events(self) -> PlayerEditorConnectionEvents { ... }
fn set_m_player_editor_connection_events(
self,
value: PlayerEditorConnectionEvents,
) { ... }
fn m_connected_players(self) -> List_1<i32> { ... }
fn set_m_connected_players(self, value: List_1<i32>) { ... }
fn m_is_initilized(self) -> bool { ... }
fn set_m_is_initilized(self, value: bool) { ... }
}Provided Methods§
fn m_player_editor_connection_events(self) -> PlayerEditorConnectionEvents
fn set_m_player_editor_connection_events( self, value: PlayerEditorConnectionEvents, )
fn m_connected_players(self) -> List_1<i32>
fn set_m_connected_players(self, value: List_1<i32>)
fn m_is_initilized(self) -> bool
fn set_m_is_initilized(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.