Skip to main content

IPlayerConnectionMethods

Trait IPlayerConnectionMethods 

Source
pub trait IPlayerConnectionMethods: IPlayerConnection {
    // Provided methods
    fn get_is_connected(self) -> bool { ... }
    fn on_enable(self) { ... }
    fn get_connection_native_api(self) -> IPlayerEditorConnectionNative { ... }
    fn register_connection(self, callback: impl Into<UnityAction_1<i32>>) { ... }
    fn register_disconnection(self, callback: impl Into<UnityAction_1<i32>>) { ... }
    fn unregister_connection(self, callback: impl Into<UnityAction_1<i32>>) { ... }
    fn unregister_disconnection(self, callback: impl Into<UnityAction_1<i32>>) { ... }
    fn disconnect_all(self) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

Source

fn get_is_connected(self) -> bool

get_isConnected() overload

Source

fn on_enable(self)

OnEnable() overload

Source

fn get_connection_native_api(self) -> IPlayerEditorConnectionNative

GetConnectionNativeApi() overload

Source

fn register_connection(self, callback: impl Into<UnityAction_1<i32>>)

RegisterConnection(crate::unity_engine::events::unityaction_1::UnityAction_1<i32>) overload

Source

fn register_disconnection(self, callback: impl Into<UnityAction_1<i32>>)

RegisterDisconnection(crate::unity_engine::events::unityaction_1::UnityAction_1<i32>) overload

Source

fn unregister_connection(self, callback: impl Into<UnityAction_1<i32>>)

UnregisterConnection(crate::unity_engine::events::unityaction_1::UnityAction_1<i32>) overload

Source

fn unregister_disconnection(self, callback: impl Into<UnityAction_1<i32>>)

UnregisterDisconnection(crate::unity_engine::events::unityaction_1::UnityAction_1<i32>) overload

Source

fn disconnect_all(self)

DisconnectAll() overload

Source

fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IPlayerConnection> IPlayerConnectionMethods for __T

Available on crate feature unity_engine-networking-player_connection-playerconnection only.