pub trait IPlayerEditorConnectionEvents: IObject {
// Provided methods
fn message_type_subscribers(
self,
) -> List_1<PlayerEditorConnectionEvents_MessageTypeSubscribers> { ... }
fn set_message_type_subscribers(
self,
value: List_1<PlayerEditorConnectionEvents_MessageTypeSubscribers>,
) { ... }
fn connection_event(
self,
) -> PlayerEditorConnectionEvents_ConnectionChangeEvent { ... }
fn set_connection_event(
self,
value: PlayerEditorConnectionEvents_ConnectionChangeEvent,
) { ... }
fn disconnection_event(
self,
) -> PlayerEditorConnectionEvents_ConnectionChangeEvent { ... }
fn set_disconnection_event(
self,
value: PlayerEditorConnectionEvents_ConnectionChangeEvent,
) { ... }
}Provided Methods§
fn message_type_subscribers( self, ) -> List_1<PlayerEditorConnectionEvents_MessageTypeSubscribers>
fn set_message_type_subscribers( self, value: List_1<PlayerEditorConnectionEvents_MessageTypeSubscribers>, )
fn connection_event(self) -> PlayerEditorConnectionEvents_ConnectionChangeEvent
fn set_connection_event( self, value: PlayerEditorConnectionEvents_ConnectionChangeEvent, )
fn disconnection_event( self, ) -> PlayerEditorConnectionEvents_ConnectionChangeEvent
fn set_disconnection_event( self, value: PlayerEditorConnectionEvents_ConnectionChangeEvent, )
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.