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IDebugUI_FoldoutMethods

Trait IDebugUI_FoldoutMethods 

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pub trait IDebugUI_FoldoutMethods: IDebugUI_Foldout {
    // Provided methods
    fn get_is_read_only(self) -> bool { ... }
    fn get_column_labels(self) -> Array<Il2CppString> { ... }
    fn set_column_labels(self, value: impl Into<Array<Il2CppString>>) { ... }
    fn ctor(self) { ... }
    fn ctor_2(
        self,
        display_name: impl Into<Il2CppString>,
        children: impl Into<ObservableList_1<DebugUI_Widget>>,
        column_labels: impl Into<Array<Il2CppString>>,
    ) { ... }
    fn get_value(self) -> bool { ... }
    fn unity_engine_rendering_debug_ui_i_value_field_get_value(self) -> Object { ... }
    fn set_value(self, value: impl Into<Object>) { ... }
    fn validate_value(self, value: impl Into<Object>) -> Object { ... }
    fn set_value_2(self, value: impl Into<bool>) { ... }
}

Provided Methods§

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fn get_is_read_only(self) -> bool

get_isReadOnly() overload

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fn get_column_labels(self) -> Array<Il2CppString>

get_columnLabels() overload

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fn set_column_labels(self, value: impl Into<Array<Il2CppString>>)

set_columnLabels(::unity::Array<::unity::Il2CppString>) overload

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fn ctor(self)

.ctor() overload

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fn ctor_2( self, display_name: impl Into<Il2CppString>, children: impl Into<ObservableList_1<DebugUI_Widget>>, column_labels: impl Into<Array<Il2CppString>>, )

.ctor(::unity::Il2CppString, crate::unity_engine::rendering::observablelist_1::ObservableList_1<crate::unity_engine::rendering::debugui::DebugUI_Widget>, ::unity::Array<::unity::Il2CppString>) overload

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fn get_value(self) -> bool

GetValue() overload

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fn unity_engine_rendering_debug_ui_i_value_field_get_value(self) -> Object

UnityEngine.Rendering.DebugUI.IValueField.GetValue() overload

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fn set_value(self, value: impl Into<Object>)

SetValue(crate::system::object::Object) overload

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fn validate_value(self, value: impl Into<Object>) -> Object

ValidateValue(crate::system::object::Object) overload

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fn set_value_2(self, value: impl Into<bool>)

SetValue(bool) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IDebugUI_Foldout> IDebugUI_FoldoutMethods for __T

Available on crate feature unity_engine-rendering-debugui only.