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IFreeCamera

Trait IFreeCamera 

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pub trait IFreeCamera: IMonoBehaviour {
Show 28 methods // Provided methods fn m_look_speed_controller(self) -> f32 { ... } fn set_m_look_speed_controller(self, value: f32) { ... } fn m_look_speed_mouse(self) -> f32 { ... } fn set_m_look_speed_mouse(self, value: f32) { ... } fn m_move_speed(self) -> f32 { ... } fn set_m_move_speed(self, value: f32) { ... } fn m_move_speed_increment(self) -> f32 { ... } fn set_m_move_speed_increment(self, value: f32) { ... } fn m_turbo(self) -> f32 { ... } fn set_m_turbo(self, value: f32) { ... } fn input_rotate_axis_x(self) -> f32 { ... } fn set_input_rotate_axis_x(self, value: f32) { ... } fn input_rotate_axis_y(self) -> f32 { ... } fn set_input_rotate_axis_y(self, value: f32) { ... } fn input_change_speed(self) -> f32 { ... } fn set_input_change_speed(self, value: f32) { ... } fn input_vertical(self) -> f32 { ... } fn set_input_vertical(self, value: f32) { ... } fn input_horizontal(self) -> f32 { ... } fn set_input_horizontal(self, value: f32) { ... } fn input_y_axis(self) -> f32 { ... } fn set_input_y_axis(self, value: f32) { ... } fn left_shift_boost(self) -> bool { ... } fn set_left_shift_boost(self, value: bool) { ... } fn left_shift(self) -> bool { ... } fn set_left_shift(self, value: bool) { ... } fn fire1(self) -> bool { ... } fn set_fire1(self, value: bool) { ... }
}

Provided Methods§

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fn m_look_speed_controller(self) -> f32

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fn set_m_look_speed_controller(self, value: f32)

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fn m_look_speed_mouse(self) -> f32

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fn set_m_look_speed_mouse(self, value: f32)

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fn m_move_speed(self) -> f32

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fn set_m_move_speed(self, value: f32)

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fn m_move_speed_increment(self) -> f32

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fn set_m_move_speed_increment(self, value: f32)

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fn m_turbo(self) -> f32

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fn set_m_turbo(self, value: f32)

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fn input_rotate_axis_x(self) -> f32

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fn set_input_rotate_axis_x(self, value: f32)

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fn input_rotate_axis_y(self) -> f32

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fn set_input_rotate_axis_y(self, value: f32)

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fn input_change_speed(self) -> f32

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fn set_input_change_speed(self, value: f32)

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fn input_vertical(self) -> f32

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fn set_input_vertical(self, value: f32)

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fn input_horizontal(self) -> f32

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fn set_input_horizontal(self, value: f32)

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fn input_y_axis(self) -> f32

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fn set_input_y_axis(self, value: f32)

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fn left_shift_boost(self) -> bool

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fn set_left_shift_boost(self, value: bool)

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fn left_shift(self) -> bool

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fn set_left_shift(self, value: bool)

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fn fire1(self) -> bool

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fn set_fire1(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§