pub trait IDebugUIHandlerGroupMethods: IDebugUIHandlerGroup {
// Provided methods
fn set_widget(self, widget: impl Into<DebugUI_Widget>) { ... }
fn on_selection(
self,
from_next: impl Into<bool>,
previous: impl Into<DebugUIHandlerWidget>,
) -> bool { ... }
fn next(self) -> DebugUIHandlerWidget { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn set_widget(self, widget: impl Into<DebugUI_Widget>)
fn set_widget(self, widget: impl Into<DebugUI_Widget>)
SetWidget(crate::unity_engine::rendering::debugui::DebugUI_Widget) overload
Sourcefn on_selection(
self,
from_next: impl Into<bool>,
previous: impl Into<DebugUIHandlerWidget>,
) -> bool
fn on_selection( self, from_next: impl Into<bool>, previous: impl Into<DebugUIHandlerWidget>, ) -> bool
OnSelection(bool, crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget) overload
Sourcefn next(self) -> DebugUIHandlerWidget
fn next(self) -> DebugUIHandlerWidget
Next() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IDebugUIHandlerGroup> IDebugUIHandlerGroupMethods for __T
Available on crate feature
unity_engine-rendering-ui-debuguihandlergroup only.