pub trait ISceneProvider_SceneOp: IAsyncOperationBase_1<SceneInstance> {
Show 14 methods
// Provided methods
fn m_activate_on_load(self) -> bool { ... }
fn set_m_activate_on_load(self, value: bool) { ... }
fn m_inst(self) -> SceneInstance { ... }
fn set_m_inst(self, value: SceneInstance) { ... }
fn m_location(self) -> IResourceLocation { ... }
fn set_m_location(self, value: IResourceLocation) { ... }
fn m_load_mode(self) -> LoadSceneMode { ... }
fn set_m_load_mode(self, value: LoadSceneMode) { ... }
fn m_priority(self) -> i32 { ... }
fn set_m_priority(self, value: i32) { ... }
fn m_dep_op(
self,
) -> AsyncOperationHandle_1<IList_1_Interface<AsyncOperationHandle>> { ... }
fn set_m_dep_op(
self,
value: AsyncOperationHandle_1<IList_1_Interface<AsyncOperationHandle>>,
) { ... }
fn m_resource_manager(self) -> ResourceManager { ... }
fn set_m_resource_manager(self, value: ResourceManager) { ... }
}Provided Methods§
fn m_activate_on_load(self) -> bool
fn set_m_activate_on_load(self, value: bool)
fn m_inst(self) -> SceneInstance
fn set_m_inst(self, value: SceneInstance)
fn m_location(self) -> IResourceLocation
fn set_m_location(self, value: IResourceLocation)
fn m_load_mode(self) -> LoadSceneMode
fn set_m_load_mode(self, value: LoadSceneMode)
fn m_priority(self) -> i32
fn set_m_priority(self, value: i32)
fn m_dep_op( self, ) -> AsyncOperationHandle_1<IList_1_Interface<AsyncOperationHandle>>
fn set_m_dep_op( self, value: AsyncOperationHandle_1<IList_1_Interface<AsyncOperationHandle>>, )
fn m_resource_manager(self) -> ResourceManager
fn set_m_resource_manager(self, value: ResourceManager)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.