pub trait IAnimationPlayableAsset: IPlayableAsset {
Show 20 methods
// Provided methods
fn m_clip(self) -> AnimationClip { ... }
fn set_m_clip(self, value: AnimationClip) { ... }
fn m_position(self) -> Vector3 { ... }
fn set_m_position(self, value: Vector3) { ... }
fn m_euler_angles(self) -> Vector3 { ... }
fn set_m_euler_angles(self, value: Vector3) { ... }
fn m_use_track_match_fields(self) -> bool { ... }
fn set_m_use_track_match_fields(self, value: bool) { ... }
fn m_match_target_fields(self) -> MatchTargetFields { ... }
fn set_m_match_target_fields(self, value: MatchTargetFields) { ... }
fn m_remove_start_offset(self) -> bool { ... }
fn set_m_remove_start_offset(self, value: bool) { ... }
fn m_apply_foot_ik(self) -> bool { ... }
fn set_m_apply_foot_ik(self, value: bool) { ... }
fn m_loop(self) -> AnimationPlayableAsset_LoopMode { ... }
fn set_m_loop(self, value: AnimationPlayableAsset_LoopMode) { ... }
fn m_version(self) -> i32 { ... }
fn set_m_version(self, value: i32) { ... }
fn m_rotation(self) -> Quaternion { ... }
fn set_m_rotation(self, value: Quaternion) { ... }
}Provided Methods§
fn m_clip(self) -> AnimationClip
fn set_m_clip(self, value: AnimationClip)
fn m_position(self) -> Vector3
fn set_m_position(self, value: Vector3)
fn m_euler_angles(self) -> Vector3
fn set_m_euler_angles(self, value: Vector3)
fn m_use_track_match_fields(self) -> bool
fn set_m_use_track_match_fields(self, value: bool)
fn m_match_target_fields(self) -> MatchTargetFields
fn set_m_match_target_fields(self, value: MatchTargetFields)
fn m_remove_start_offset(self) -> bool
fn set_m_remove_start_offset(self, value: bool)
fn m_apply_foot_ik(self) -> bool
fn set_m_apply_foot_ik(self, value: bool)
fn m_loop(self) -> AnimationPlayableAsset_LoopMode
fn set_m_loop(self, value: AnimationPlayableAsset_LoopMode)
fn m_version(self) -> i32
fn set_m_version(self, value: i32)
fn m_rotation(self) -> Quaternion
fn set_m_rotation(self, value: Quaternion)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.