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IAnimationPlayableAsset

Trait IAnimationPlayableAsset 

Source
pub trait IAnimationPlayableAsset: IPlayableAsset {
Show 20 methods // Provided methods fn m_clip(self) -> AnimationClip { ... } fn set_m_clip(self, value: AnimationClip) { ... } fn m_position(self) -> Vector3 { ... } fn set_m_position(self, value: Vector3) { ... } fn m_euler_angles(self) -> Vector3 { ... } fn set_m_euler_angles(self, value: Vector3) { ... } fn m_use_track_match_fields(self) -> bool { ... } fn set_m_use_track_match_fields(self, value: bool) { ... } fn m_match_target_fields(self) -> MatchTargetFields { ... } fn set_m_match_target_fields(self, value: MatchTargetFields) { ... } fn m_remove_start_offset(self) -> bool { ... } fn set_m_remove_start_offset(self, value: bool) { ... } fn m_apply_foot_ik(self) -> bool { ... } fn set_m_apply_foot_ik(self, value: bool) { ... } fn m_loop(self) -> AnimationPlayableAsset_LoopMode { ... } fn set_m_loop(self, value: AnimationPlayableAsset_LoopMode) { ... } fn m_version(self) -> i32 { ... } fn set_m_version(self, value: i32) { ... } fn m_rotation(self) -> Quaternion { ... } fn set_m_rotation(self, value: Quaternion) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§