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ISignalEmitterMethods

Trait ISignalEmitterMethods 

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pub trait ISignalEmitterMethods: ISignalEmitter {
    // Provided methods
    fn get_retroactive(self) -> bool { ... }
    fn set_retroactive(self, value: impl Into<bool>) { ... }
    fn get_emit_once(self) -> bool { ... }
    fn set_emit_once(self, value: impl Into<bool>) { ... }
    fn get_asset(self) -> SignalAsset { ... }
    fn set_asset(self, value: impl Into<SignalAsset>) { ... }
    fn unity_engine_playables_i_notification_get_id(self) -> PropertyName { ... }
    fn unity_engine_timeline_i_notification_option_provider_get_flags(
        self,
    ) -> NotificationFlags { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn get_retroactive(self) -> bool

get_retroactive() overload

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fn set_retroactive(self, value: impl Into<bool>)

set_retroactive(bool) overload

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fn get_emit_once(self) -> bool

get_emitOnce() overload

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fn set_emit_once(self, value: impl Into<bool>)

set_emitOnce(bool) overload

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fn get_asset(self) -> SignalAsset

get_asset() overload

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fn set_asset(self, value: impl Into<SignalAsset>)

set_asset(crate::unity_engine::timeline::signalasset::SignalAsset) overload

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fn unity_engine_playables_i_notification_get_id(self) -> PropertyName

UnityEngine.Playables.INotification.get_id() overload

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fn unity_engine_timeline_i_notification_option_provider_get_flags( self, ) -> NotificationFlags

UnityEngine.Timeline.INotificationOptionProvider.get_flags() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: ISignalEmitter> ISignalEmitterMethods for __T

Available on crate feature unity_engine-timeline-signalemitter only.