pub trait IVertexHelper: IObject {
Show 20 methods
// Provided methods
fn m_positions(self) -> List_1<Vector3> { ... }
fn set_m_positions(self, value: List_1<Vector3>) { ... }
fn m_colors(self) -> List_1<Color32> { ... }
fn set_m_colors(self, value: List_1<Color32>) { ... }
fn m_uv0_s(self) -> List_1<Vector4> { ... }
fn set_m_uv0_s(self, value: List_1<Vector4>) { ... }
fn m_uv1_s(self) -> List_1<Vector4> { ... }
fn set_m_uv1_s(self, value: List_1<Vector4>) { ... }
fn m_uv2_s(self) -> List_1<Vector4> { ... }
fn set_m_uv2_s(self, value: List_1<Vector4>) { ... }
fn m_uv3_s(self) -> List_1<Vector4> { ... }
fn set_m_uv3_s(self, value: List_1<Vector4>) { ... }
fn m_normals(self) -> List_1<Vector3> { ... }
fn set_m_normals(self, value: List_1<Vector3>) { ... }
fn m_tangents(self) -> List_1<Vector4> { ... }
fn set_m_tangents(self, value: List_1<Vector4>) { ... }
fn m_indices(self) -> List_1<i32> { ... }
fn set_m_indices(self, value: List_1<i32>) { ... }
fn m_lists_initalized(self) -> bool { ... }
fn set_m_lists_initalized(self, value: bool) { ... }
}Provided Methods§
fn m_positions(self) -> List_1<Vector3>
fn set_m_positions(self, value: List_1<Vector3>)
fn m_colors(self) -> List_1<Color32>
fn set_m_colors(self, value: List_1<Color32>)
fn m_uv0_s(self) -> List_1<Vector4>
fn set_m_uv0_s(self, value: List_1<Vector4>)
fn m_uv1_s(self) -> List_1<Vector4>
fn set_m_uv1_s(self, value: List_1<Vector4>)
fn m_uv2_s(self) -> List_1<Vector4>
fn set_m_uv2_s(self, value: List_1<Vector4>)
fn m_uv3_s(self) -> List_1<Vector4>
fn set_m_uv3_s(self, value: List_1<Vector4>)
fn m_normals(self) -> List_1<Vector3>
fn set_m_normals(self, value: List_1<Vector3>)
fn m_tangents(self) -> List_1<Vector4>
fn set_m_tangents(self, value: List_1<Vector4>)
fn m_indices(self) -> List_1<i32>
fn set_m_indices(self, value: List_1<i32>)
fn m_lists_initalized(self) -> bool
fn set_m_lists_initalized(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.