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engage/generated/app/
battledestory.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-battledestory-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/battledestory/BattleDestory.md"))]
11    #[::unity::class(namespace = "App", name = "BattleDestory")]
12    #[parent(crate::system::object::Object)]
13    pub struct BattleDestory {
14        #[offset(16)]
15        #[rename(name = "Inspector")]
16        pub inspector: crate::app::pokeinspector::PokeInspector,
17        #[offset(24)]
18        #[rename(name = "Overlap")]
19        pub overlap: crate::app::mapoverlap::MapOverlap_Data,
20    }
21}
22
23#[cfg(feature = "app-battledestory-types")]
24pub use __types::*;
25
26#[cfg(feature = "app-battledestory")]
27pub trait IBattleDestoryMethods: IBattleDestory {
28    #[doc = "`Entry(i32, i32)` overload"]
29    fn entry(self, x: impl ::core::convert::Into<i32>, z: impl ::core::convert::Into<i32>) -> () {
30        unsafe {
31            let __receiver = <BattleDestory as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
32            ::unity::il2cpp_call!((::unity::module_base()+0x1e729f0usize)as*mut u8,();
33(BattleDestory)__receiver,(i32)::core::convert::Into::into(x),(i32)::core::convert::Into::into(z))
34        }
35    }
36    #[doc = "`Clear()` overload"]
37    fn clear(self) -> () {
38        unsafe {
39            let __receiver = <BattleDestory as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
40            ::unity::il2cpp_call!((::unity::module_base()+0x1e72aa0usize)as*mut u8,();
41(BattleDestory)__receiver)
42        }
43    }
44    #[doc = "`get_Exist()` overload"]
45    fn get_exist(self) -> bool {
46        unsafe {
47            let __receiver = <BattleDestory as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
48            ::unity::il2cpp_call!((::unity::module_base()+0x1e72ae0usize)as*mut u8,bool;
49(BattleDestory)__receiver)
50        }
51    }
52    #[doc = "`get_Hp()` overload"]
53    fn get_hp(self) -> i32 {
54        unsafe {
55            let __receiver = <BattleDestory as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
56            ::unity::il2cpp_call!((::unity::module_base()+0x1e72b00usize)as*mut u8,i32;
57(BattleDestory)__receiver)
58        }
59    }
60    #[doc = "`set_Hp(i32)` overload"]
61    fn set_hp(self, value: impl ::core::convert::Into<i32>) -> () {
62        unsafe {
63            let __receiver = <BattleDestory as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
64            ::unity::il2cpp_call!((::unity::module_base()+0x1e72b40usize)as*mut u8,();
65(BattleDestory)__receiver,(i32)::core::convert::Into::into(value))
66        }
67    }
68    #[doc = "`get_MaxHp()` overload"]
69    fn get_max_hp(self) -> i32 {
70        unsafe {
71            let __receiver = <BattleDestory as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
72            ::unity::il2cpp_call!((::unity::module_base()+0x1e72b90usize)as*mut u8,i32;
73(BattleDestory)__receiver)
74        }
75    }
76    #[doc = "`get_X()` overload"]
77    fn get_x(self) -> i32 {
78        unsafe {
79            let __receiver = <BattleDestory as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
80            ::unity::il2cpp_call!((::unity::module_base()+0x1e72bc0usize)as*mut u8,i32;
81(BattleDestory)__receiver)
82        }
83    }
84    #[doc = "`get_Z()` overload"]
85    fn get_z(self) -> i32 {
86        unsafe {
87            let __receiver = <BattleDestory as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
88            ::unity::il2cpp_call!((::unity::module_base()+0x1e72bf0usize)as*mut u8,i32;
89(BattleDestory)__receiver)
90        }
91    }
92    #[doc = "`PlayDamage(i32)` overload"]
93    fn play_damage(self, hp: impl ::core::convert::Into<i32>) -> () {
94        unsafe {
95            let __receiver = <BattleDestory as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
96            ::unity::il2cpp_call!((::unity::module_base()+0x1e72c30usize)as*mut u8,();
97(BattleDestory)__receiver,(i32)::core::convert::Into::into(hp))
98        }
99    }
100    #[doc = "`Commit(i32)` overload"]
101    fn commit(self, hp: impl ::core::convert::Into<i32>) -> () {
102        unsafe {
103            let __receiver = <BattleDestory as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
104            ::unity::il2cpp_call!((::unity::module_base()+0x1e72ce0usize)as*mut u8,();
105(BattleDestory)__receiver,(i32)::core::convert::Into::into(hp))
106        }
107    }
108    #[doc = "`Update(crate::app::procinst::ProcInst)` overload"]
109    fn update(self, super_: impl ::core::convert::Into<crate::app::procinst::ProcInst>) -> () {
110        unsafe {
111            let __receiver = <BattleDestory as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
112            ::unity::il2cpp_call!((::unity::module_base()+0x1e72f90usize)as*mut u8,();
113(BattleDestory)__receiver,(crate::app::procinst::ProcInst)::core::convert::Into::into(super_))
114        }
115    }
116    #[doc = "`.ctor()` overload"]
117    fn ctor(self) -> () {
118        unsafe {
119            let __receiver = <BattleDestory as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
120            ::unity::il2cpp_call!((::unity::module_base()+0x1e73060usize)as*mut u8,();
121(BattleDestory)__receiver)
122        }
123    }
124}
125
126#[cfg(feature = "app-battledestory")]
127impl<__T: IBattleDestory> IBattleDestoryMethods for __T {}
128
129#[cfg(feature = "app-battledestory")]
130impl BattleDestory {
131    pub fn entry_method_info() -> &'static ::unity::il2cpp::MethodInfo {
132        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
133    }
134
135    pub fn clear_method_info() -> &'static ::unity::il2cpp::MethodInfo {
136        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
137    }
138
139    pub fn get_exist_method_info() -> &'static ::unity::il2cpp::MethodInfo {
140        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
141    }
142
143    pub fn get_hp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
144        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
145    }
146
147    pub fn set_hp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
148        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
149    }
150
151    pub fn get_max_hp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
152        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
153    }
154
155    pub fn get_x_method_info() -> &'static ::unity::il2cpp::MethodInfo {
156        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
157    }
158
159    pub fn get_z_method_info() -> &'static ::unity::il2cpp::MethodInfo {
160        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
161    }
162
163    pub fn play_damage_method_info() -> &'static ::unity::il2cpp::MethodInfo {
164        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
165    }
166
167    pub fn commit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
168        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
169    }
170
171    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
172        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
173    }
174
175    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
176        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
177    }
178}
179
180#[cfg(feature = "app-battledestory")]
181impl BattleDestory {
182    #[doc = "`.ctor()` — no args"]
183    pub fn new() -> Self {
184        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
185            panic!(
186                "{}
187::{}
188 failed to instantiate",
189                ::core::stringify!(BattleDestory),
190                ::core::stringify!(new),
191            )
192        });
193        <Self as IBattleDestoryMethods>::ctor(this);
194        this
195    }
196}
197
198#[cfg(feature = "app-battledestory")]
199#[doc(hidden)]
200pub mod prelude {
201    pub use super::{BattleDestory, IBattleDestory, IBattleDestoryMethods};
202    pub use crate::system::object::IObject;
203    #[cfg(feature = "system-object")]
204    pub use crate::system::object::IObjectMethods;
205}