Skip to main content

engage/generated/app/
battlerecordsequence.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-battlerecordsequence-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        app::{
10            procinst::{IProcInst, ProcInst},
11            singletonprocinst_1::{ISingletonProcInst_1, SingletonProcInst_1},
12        },
13        system::object::{IObject, Object},
14    };
15
16    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/battlerecordsequence/BattleRecordSequence.md"))]
17    #[::unity::class(namespace = "App", name = "BattleRecordSequence")]
18    #[parent(crate::app::singletonprocinst_1::SingletonProcInst_1<crate::app::battlerecordsequence::BattleRecordSequence>)]
19    pub struct BattleRecordSequence {
20        #[static_field]
21        #[rename(name = "PrefabPath")]
22        pub prefab_path: ::unity::Il2CppString,
23        #[offset(120)]
24        #[rename(name = "m_BgmHeader")]
25        pub m_bgm_header: ::unity::Il2CppString,
26        #[offset(128)]
27        #[rename(name = "m_PrefabHandle")]
28        pub m_prefab_handle: crate::app::tresourcehandle_1::TResourceHandle_1<crate::unity_engine::gameobject::GameObject>,
29        #[offset(136)]
30        #[rename(name = "m_Setter")]
31        pub m_setter: crate::app::battlerecordsetter::BattleRecordSetter,
32        #[offset(144)]
33        #[rename(name = "m_IsSkipped")]
34        pub m_is_skipped: bool,
35    }
36}
37
38#[cfg(feature = "app-battlerecordsequence-types")]
39pub use __types::*;
40
41#[cfg(feature = "app-battlerecordsequence")]
42impl BattleRecordSequence {
43    #[doc = "`CreateBind(crate::app::procinst::ProcInst, ::unity::Il2CppString)` overload"]
44    pub fn create_bind(
45        super_: impl ::core::convert::Into<crate::app::procinst::ProcInst>,
46        bgm_header: impl ::core::convert::Into<::unity::Il2CppString>,
47    ) -> () {
48        unsafe {
49            ::unity::il2cpp_call!((::unity::module_base()+0x1e8e7d0usize)as*mut u8,();
50(crate::app::procinst::ProcInst)::core::convert::Into::into(super_),(::unity::Il2CppString)::core::convert::Into::into(bgm_header))
51        }
52    }
53}
54
55#[cfg(feature = "app-battlerecordsequence")]
56pub trait IBattleRecordSequenceMethods: IBattleRecordSequence {
57    #[doc = "`LoadScene()` overload"]
58    fn load_scene(self) -> () {
59        unsafe {
60            let __receiver = <BattleRecordSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
61            ::unity::il2cpp_call!((::unity::module_base()+0x1e8ee70usize)as*mut u8,();
62(BattleRecordSequence)__receiver)
63        }
64    }
65    #[doc = "`WaitLoad()` overload"]
66    fn wait_load(self) -> crate::system::collections::ienumerator::IEnumerator {
67        unsafe {
68            let __receiver = <BattleRecordSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
69            ::unity::il2cpp_call!((::unity::module_base()+0x1e8ef70usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
70(BattleRecordSequence)__receiver)
71        }
72    }
73    #[doc = "`Setup()` overload"]
74    fn setup(self) -> () {
75        unsafe {
76            let __receiver = <BattleRecordSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
77            ::unity::il2cpp_call!((::unity::module_base()+0x1e8eff0usize)as*mut u8,();
78(BattleRecordSequence)__receiver)
79        }
80    }
81    #[doc = "`Unload()` overload"]
82    fn unload(self) -> () {
83        unsafe {
84            let __receiver = <BattleRecordSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
85            ::unity::il2cpp_call!((::unity::module_base()+0x1e8f560usize)as*mut u8,();
86(BattleRecordSequence)__receiver)
87        }
88    }
89    #[doc = "`Tick()` overload"]
90    fn tick(self) -> crate::system::collections::ienumerator::IEnumerator {
91        unsafe {
92            let __receiver = <BattleRecordSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
93            ::unity::il2cpp_call!((::unity::module_base()+0x1e8f620usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
94(BattleRecordSequence)__receiver)
95        }
96    }
97    #[doc = "`FadeOut()` overload"]
98    fn fade_out(self) -> crate::system::collections::ienumerator::IEnumerator {
99        unsafe {
100            let __receiver = <BattleRecordSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
101            ::unity::il2cpp_call!((::unity::module_base()+0x1e8f6a0usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
102(BattleRecordSequence)__receiver)
103        }
104    }
105    #[doc = "`.ctor()` overload"]
106    fn ctor(self) -> () {
107        unsafe {
108            let __receiver = <BattleRecordSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
109            ::unity::il2cpp_call!((::unity::module_base()+0x1e8edf0usize)as*mut u8,();
110(BattleRecordSequence)__receiver)
111        }
112    }
113}
114
115#[cfg(feature = "app-battlerecordsequence")]
116impl<__T: IBattleRecordSequence> IBattleRecordSequenceMethods for __T {}
117
118#[cfg(feature = "app-battlerecordsequence")]
119impl BattleRecordSequence {
120    pub fn create_bind_method_info() -> &'static ::unity::il2cpp::MethodInfo {
121        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
122    }
123
124    pub fn load_scene_method_info() -> &'static ::unity::il2cpp::MethodInfo {
125        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
126    }
127
128    pub fn wait_load_method_info() -> &'static ::unity::il2cpp::MethodInfo {
129        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
130    }
131
132    pub fn setup_method_info() -> &'static ::unity::il2cpp::MethodInfo {
133        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
134    }
135
136    pub fn unload_method_info() -> &'static ::unity::il2cpp::MethodInfo {
137        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
138    }
139
140    pub fn tick_method_info() -> &'static ::unity::il2cpp::MethodInfo {
141        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
142    }
143
144    pub fn fade_out_method_info() -> &'static ::unity::il2cpp::MethodInfo {
145        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
146    }
147
148    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
149        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
150    }
151}
152
153#[cfg(feature = "app-battlerecordsequence")]
154impl BattleRecordSequence {
155    #[doc = "`.ctor()` — no args"]
156    pub fn new() -> Self {
157        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
158            panic!(
159                "{}
160::{}
161 failed to instantiate",
162                ::core::stringify!(BattleRecordSequence),
163                ::core::stringify!(new),
164            )
165        });
166        <Self as IBattleRecordSequenceMethods>::ctor(this);
167        this
168    }
169}
170
171#[cfg(feature = "app-battlerecordsequence")]
172#[doc(hidden)]
173pub mod prelude {
174    pub use super::{BattleRecordSequence, IBattleRecordSequence, IBattleRecordSequenceMethods};
175    #[cfg(feature = "app-procinst")]
176    pub use crate::app::procinst::IProcInstMethods;
177    #[cfg(feature = "app-singletonprocinst_1")]
178    pub use crate::app::singletonprocinst_1::ISingletonProcInst_1Methods;
179    #[cfg(feature = "system-object")]
180    pub use crate::system::object::IObjectMethods;
181    pub use crate::{
182        app::{procinst::IProcInst, singletonprocinst_1::ISingletonProcInst_1},
183        system::object::IObject,
184    };
185}