engage/generated/app/
battlerecordsetter.rs1#[cfg(feature = "app-battlerecordsetter-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/battlerecordsetter/BattleRecordSetter.md"))]
19 #[::unity::class(namespace = "App", name = "BattleRecordSetter")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct BattleRecordSetter {
22 #[offset(24)]
23 #[rename(name = "InfoTitle")]
24 pub info_title: crate::tm_pro::textmeshprougui::TextMeshProUGUI,
25 #[offset(32)]
26 #[rename(name = "Records")]
27 pub records: crate::unity_engine::gameobject::GameObject,
28 #[offset(40)]
29 #[rename(name = "RecordPrefab")]
30 pub record_prefab: crate::unity_engine::gameobject::GameObject,
31 #[offset(52)]
32 #[rename(name = "m_ScrollTime")]
33 pub m_scroll_time: f32,
34 #[offset(56)]
35 #[rename(name = "m_StartPos")]
36 pub m_start_pos: f32,
37 #[offset(60)]
38 #[rename(name = "m_RecordLength")]
39 pub m_record_length: f32,
40 #[offset(64)]
41 #[rename(name = "m_ScrolledTime")]
42 pub m_scrolled_time: f32,
43 #[offset(72)]
44 #[rename(name = "m_RecordList")]
45 pub m_record_list: crate::system::collections::generic::list_1::List_1<crate::unity_engine::recttransform::RectTransform>,
46 #[offset(80)]
47 #[rename(name = "m_StartTime")]
48 pub m_start_time: f64,
49 }
50}
51
52#[cfg(feature = "app-battlerecordsetter-types")]
53pub use __types::*;
54
55#[cfg(feature = "app-battlerecordsetter")]
56pub trait IBattleRecordSetterMethods: IBattleRecordSetter {
57 #[doc = "`get_ScrollTimePattern()` overload"]
58 fn get_scroll_time_pattern(self) -> i32 {
59 unsafe {
60 let __receiver = <BattleRecordSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
61 ::unity::il2cpp_call!((::unity::module_base()+0x1e8f720usize)as*mut u8,i32;
62(BattleRecordSetter)__receiver)
63 }
64 }
65 #[doc = "`set_ScrollTimePattern(i32)` overload"]
66 fn set_scroll_time_pattern(self, value: impl ::core::convert::Into<i32>) -> () {
67 unsafe {
68 let __receiver = <BattleRecordSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
69 ::unity::il2cpp_call!((::unity::module_base()+0x1e8f730usize)as*mut u8,();
70(BattleRecordSetter)__receiver,(i32)::core::convert::Into::into(value))
71 }
72 }
73 #[doc = "`get_IsFinished()` overload"]
74 fn get_is_finished(self) -> bool {
75 unsafe {
76 let __receiver = <BattleRecordSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
77 ::unity::il2cpp_call!((::unity::module_base()+0x1e8f740usize)as*mut u8,bool;
78(BattleRecordSetter)__receiver)
79 }
80 }
81 #[doc = "`Initialize()` overload"]
82 fn initialize(self) -> () {
83 unsafe {
84 let __receiver = <BattleRecordSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
85 ::unity::il2cpp_call!((::unity::module_base()+0x1e8f150usize)as*mut u8,();
86(BattleRecordSetter)__receiver)
87 }
88 }
89 #[doc = "`Update()` overload"]
90 fn update(self) -> () {
91 unsafe {
92 let __receiver = <BattleRecordSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
93 ::unity::il2cpp_call!((::unity::module_base()+0x1e8f760usize)as*mut u8,();
94(BattleRecordSetter)__receiver)
95 }
96 }
97 #[doc = "`.ctor()` overload"]
98 fn ctor(self) -> () {
99 unsafe {
100 let __receiver = <BattleRecordSetter as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
101 ::unity::il2cpp_call!((::unity::module_base()+0x1e8f9a0usize)as*mut u8,();
102(BattleRecordSetter)__receiver)
103 }
104 }
105}
106
107#[cfg(feature = "app-battlerecordsetter")]
108impl<__T: IBattleRecordSetter> IBattleRecordSetterMethods for __T {}
109
110#[cfg(feature = "app-battlerecordsetter")]
111impl BattleRecordSetter {
112 pub fn get_scroll_time_pattern_method_info() -> &'static ::unity::il2cpp::MethodInfo {
113 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
114 }
115
116 pub fn set_scroll_time_pattern_method_info() -> &'static ::unity::il2cpp::MethodInfo {
117 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
118 }
119
120 pub fn get_is_finished_method_info() -> &'static ::unity::il2cpp::MethodInfo {
121 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
122 }
123
124 pub fn initialize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
125 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
126 }
127
128 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
129 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
130 }
131
132 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
133 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
134 }
135}
136
137#[cfg(feature = "app-battlerecordsetter")]
138impl BattleRecordSetter {
139 #[doc = "`.ctor()` — no args"]
140 pub fn new() -> Self {
141 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
142 panic!(
143 "{}
144::{}
145 failed to instantiate",
146 ::core::stringify!(BattleRecordSetter),
147 ::core::stringify!(new),
148 )
149 });
150 <Self as IBattleRecordSetterMethods>::ctor(this);
151 this
152 }
153}
154
155#[cfg(feature = "app-battlerecordsetter")]
156#[doc(hidden)]
157pub mod prelude {
158 pub use super::{BattleRecordSetter, IBattleRecordSetter, IBattleRecordSetterMethods};
159 #[cfg(feature = "system-object")]
160 pub use crate::system::object::IObjectMethods;
161 #[cfg(feature = "unity_engine-behaviour")]
162 pub use crate::unity_engine::behaviour::IBehaviourMethods;
163 #[cfg(feature = "unity_engine-component")]
164 pub use crate::unity_engine::component::IComponentMethods;
165 #[cfg(feature = "unity_engine-monobehaviour")]
166 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
167 #[cfg(feature = "unity_engine-object_2")]
168 pub use crate::unity_engine::object_2::IObject_2Methods;
169 pub use crate::{
170 system::object::IObject,
171 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
172 };
173}