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engage/generated/app/
bondlevelupskill.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-bondlevelupskill-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/bondlevelupskill/BondLevelUpSkill.md"))]
19    #[::unity::class(namespace = "App", name = "BondLevelUpSkill")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct BondLevelUpSkill {
22        #[offset(24)]
23        #[rename(name = "m_Skill")]
24        pub m_skill: crate::app::ringlistskillmenuitemcontent::RingListSkillMenuItemContent,
25        #[offset(32)]
26        #[rename(name = "m_SkillDetailHelp")]
27        pub m_skill_detail_help: crate::unity_engine::gameobject::GameObject,
28        #[offset(40)]
29        #[rename(name = "m_SkillDetailSetter")]
30        pub m_skill_detail_setter: crate::unity_engine::gameobject::GameObject,
31        #[offset(48)]
32        #[rename(name = "m_Anim")]
33        pub m_anim: crate::unity_engine::animator::Animator,
34        #[offset(56)]
35        #[rename(name = "m_NextMenuItem")]
36        pub m_next_menu_item: crate::app::basicmenuitem::BasicMenuItem,
37        #[offset(64)]
38        #[rename(name = "m_NextGod")]
39        pub m_next_god: crate::app::godunit::GodUnit,
40    }
41}
42
43#[cfg(feature = "app-bondlevelupskill-types")]
44pub use __types::*;
45
46#[cfg(feature = "app-bondlevelupskill")]
47pub trait IBondLevelUpSkillMethods: IBondLevelUpSkill {
48    #[doc = "`Update()` overload"]
49    fn update(self) -> () {
50        unsafe {
51            let __receiver = <BondLevelUpSkill as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
52            ::unity::il2cpp_call!((::unity::module_base()+0x2989be0usize)as*mut u8,();
53(BondLevelUpSkill)__receiver)
54        }
55    }
56    #[doc = "`SetSkill(crate::app::basicmenuitem::BasicMenuItem, crate::app::godunit::GodUnit)` overload"]
57    fn set_skill(
58        self,
59        menu_item: impl ::core::convert::Into<crate::app::basicmenuitem::BasicMenuItem>,
60        god: impl ::core::convert::Into<crate::app::godunit::GodUnit>,
61    ) -> () {
62        unsafe {
63            let __receiver = <BondLevelUpSkill as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
64            ::unity::il2cpp_call!((::unity::module_base()+0x2989d30usize)as*mut u8,();
65(BondLevelUpSkill)__receiver,(crate::app::basicmenuitem::BasicMenuItem)::core::convert::Into::into(menu_item),(crate::app::godunit::GodUnit)::core::convert::Into::into(god))
66        }
67    }
68    #[doc = "`SetNext(crate::app::basicmenuitem::BasicMenuItem, crate::app::godunit::GodUnit)` overload"]
69    fn set_next(
70        self,
71        menu_item: impl ::core::convert::Into<crate::app::basicmenuitem::BasicMenuItem>,
72        god: impl ::core::convert::Into<crate::app::godunit::GodUnit>,
73    ) -> () {
74        unsafe {
75            let __receiver = <BondLevelUpSkill as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
76            ::unity::il2cpp_call!((::unity::module_base()+0x298a150usize)as*mut u8,();
77(BondLevelUpSkill)__receiver,(crate::app::basicmenuitem::BasicMenuItem)::core::convert::Into::into(menu_item),(crate::app::godunit::GodUnit)::core::convert::Into::into(god))
78        }
79    }
80    #[doc = "`IsPlayAnim()` overload"]
81    fn is_play_anim(self) -> bool {
82        unsafe {
83            let __receiver = <BondLevelUpSkill as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
84            ::unity::il2cpp_call!((::unity::module_base()+0x298a270usize)as*mut u8,bool;
85(BondLevelUpSkill)__receiver)
86        }
87    }
88    #[doc = "`Close()` overload"]
89    fn close(self) -> () {
90        unsafe {
91            let __receiver = <BondLevelUpSkill as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
92            ::unity::il2cpp_call!((::unity::module_base()+0x298a1a0usize)as*mut u8,();
93(BondLevelUpSkill)__receiver)
94        }
95    }
96    #[doc = "`.ctor()` overload"]
97    fn ctor(self) -> () {
98        unsafe {
99            let __receiver = <BondLevelUpSkill as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
100            ::unity::il2cpp_call!((::unity::module_base()+0x298a340usize)as*mut u8,();
101(BondLevelUpSkill)__receiver)
102        }
103    }
104}
105
106#[cfg(feature = "app-bondlevelupskill")]
107impl<__T: IBondLevelUpSkill> IBondLevelUpSkillMethods for __T {}
108
109#[cfg(feature = "app-bondlevelupskill")]
110impl BondLevelUpSkill {
111    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
112        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
113    }
114
115    pub fn set_skill_method_info() -> &'static ::unity::il2cpp::MethodInfo {
116        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
117    }
118
119    pub fn set_next_method_info() -> &'static ::unity::il2cpp::MethodInfo {
120        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
121    }
122
123    pub fn is_play_anim_method_info() -> &'static ::unity::il2cpp::MethodInfo {
124        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
125    }
126
127    pub fn close_method_info() -> &'static ::unity::il2cpp::MethodInfo {
128        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
129    }
130
131    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
132        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
133    }
134}
135
136#[cfg(feature = "app-bondlevelupskill")]
137impl BondLevelUpSkill {
138    #[doc = "`.ctor()` — no args"]
139    pub fn new() -> Self {
140        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
141            panic!(
142                "{}
143::{}
144 failed to instantiate",
145                ::core::stringify!(BondLevelUpSkill),
146                ::core::stringify!(new),
147            )
148        });
149        <Self as IBondLevelUpSkillMethods>::ctor(this);
150        this
151    }
152}
153
154#[cfg(feature = "app-bondlevelupskill")]
155#[doc(hidden)]
156pub mod prelude {
157    pub use super::{BondLevelUpSkill, IBondLevelUpSkill, IBondLevelUpSkillMethods};
158    #[cfg(feature = "system-object")]
159    pub use crate::system::object::IObjectMethods;
160    #[cfg(feature = "unity_engine-behaviour")]
161    pub use crate::unity_engine::behaviour::IBehaviourMethods;
162    #[cfg(feature = "unity_engine-component")]
163    pub use crate::unity_engine::component::IComponentMethods;
164    #[cfg(feature = "unity_engine-monobehaviour")]
165    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
166    #[cfg(feature = "unity_engine-object_2")]
167    pub use crate::unity_engine::object_2::IObject_2Methods;
168    pub use crate::{
169        system::object::IObject,
170        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
171    };
172}