engage/generated/app/
bondlevelupskill.rs1#[cfg(feature = "app-bondlevelupskill-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/bondlevelupskill/BondLevelUpSkill.md"))]
19 #[::unity::class(namespace = "App", name = "BondLevelUpSkill")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct BondLevelUpSkill {
22 #[offset(24)]
23 #[rename(name = "m_Skill")]
24 pub m_skill: crate::app::ringlistskillmenuitemcontent::RingListSkillMenuItemContent,
25 #[offset(32)]
26 #[rename(name = "m_SkillDetailHelp")]
27 pub m_skill_detail_help: crate::unity_engine::gameobject::GameObject,
28 #[offset(40)]
29 #[rename(name = "m_SkillDetailSetter")]
30 pub m_skill_detail_setter: crate::unity_engine::gameobject::GameObject,
31 #[offset(48)]
32 #[rename(name = "m_Anim")]
33 pub m_anim: crate::unity_engine::animator::Animator,
34 #[offset(56)]
35 #[rename(name = "m_NextMenuItem")]
36 pub m_next_menu_item: crate::app::basicmenuitem::BasicMenuItem,
37 #[offset(64)]
38 #[rename(name = "m_NextGod")]
39 pub m_next_god: crate::app::godunit::GodUnit,
40 }
41}
42
43#[cfg(feature = "app-bondlevelupskill-types")]
44pub use __types::*;
45
46#[cfg(feature = "app-bondlevelupskill")]
47pub trait IBondLevelUpSkillMethods: IBondLevelUpSkill {
48 #[doc = "`Update()` overload"]
49 fn update(self) -> () {
50 unsafe {
51 let __receiver = <BondLevelUpSkill as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
52 ::unity::il2cpp_call!((::unity::module_base()+0x2989be0usize)as*mut u8,();
53(BondLevelUpSkill)__receiver)
54 }
55 }
56 #[doc = "`SetSkill(crate::app::basicmenuitem::BasicMenuItem, crate::app::godunit::GodUnit)` overload"]
57 fn set_skill(
58 self,
59 menu_item: impl ::core::convert::Into<crate::app::basicmenuitem::BasicMenuItem>,
60 god: impl ::core::convert::Into<crate::app::godunit::GodUnit>,
61 ) -> () {
62 unsafe {
63 let __receiver = <BondLevelUpSkill as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
64 ::unity::il2cpp_call!((::unity::module_base()+0x2989d30usize)as*mut u8,();
65(BondLevelUpSkill)__receiver,(crate::app::basicmenuitem::BasicMenuItem)::core::convert::Into::into(menu_item),(crate::app::godunit::GodUnit)::core::convert::Into::into(god))
66 }
67 }
68 #[doc = "`SetNext(crate::app::basicmenuitem::BasicMenuItem, crate::app::godunit::GodUnit)` overload"]
69 fn set_next(
70 self,
71 menu_item: impl ::core::convert::Into<crate::app::basicmenuitem::BasicMenuItem>,
72 god: impl ::core::convert::Into<crate::app::godunit::GodUnit>,
73 ) -> () {
74 unsafe {
75 let __receiver = <BondLevelUpSkill as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
76 ::unity::il2cpp_call!((::unity::module_base()+0x298a150usize)as*mut u8,();
77(BondLevelUpSkill)__receiver,(crate::app::basicmenuitem::BasicMenuItem)::core::convert::Into::into(menu_item),(crate::app::godunit::GodUnit)::core::convert::Into::into(god))
78 }
79 }
80 #[doc = "`IsPlayAnim()` overload"]
81 fn is_play_anim(self) -> bool {
82 unsafe {
83 let __receiver = <BondLevelUpSkill as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
84 ::unity::il2cpp_call!((::unity::module_base()+0x298a270usize)as*mut u8,bool;
85(BondLevelUpSkill)__receiver)
86 }
87 }
88 #[doc = "`Close()` overload"]
89 fn close(self) -> () {
90 unsafe {
91 let __receiver = <BondLevelUpSkill as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
92 ::unity::il2cpp_call!((::unity::module_base()+0x298a1a0usize)as*mut u8,();
93(BondLevelUpSkill)__receiver)
94 }
95 }
96 #[doc = "`.ctor()` overload"]
97 fn ctor(self) -> () {
98 unsafe {
99 let __receiver = <BondLevelUpSkill as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
100 ::unity::il2cpp_call!((::unity::module_base()+0x298a340usize)as*mut u8,();
101(BondLevelUpSkill)__receiver)
102 }
103 }
104}
105
106#[cfg(feature = "app-bondlevelupskill")]
107impl<__T: IBondLevelUpSkill> IBondLevelUpSkillMethods for __T {}
108
109#[cfg(feature = "app-bondlevelupskill")]
110impl BondLevelUpSkill {
111 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
112 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
113 }
114
115 pub fn set_skill_method_info() -> &'static ::unity::il2cpp::MethodInfo {
116 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
117 }
118
119 pub fn set_next_method_info() -> &'static ::unity::il2cpp::MethodInfo {
120 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
121 }
122
123 pub fn is_play_anim_method_info() -> &'static ::unity::il2cpp::MethodInfo {
124 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
125 }
126
127 pub fn close_method_info() -> &'static ::unity::il2cpp::MethodInfo {
128 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
129 }
130
131 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
132 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
133 }
134}
135
136#[cfg(feature = "app-bondlevelupskill")]
137impl BondLevelUpSkill {
138 #[doc = "`.ctor()` — no args"]
139 pub fn new() -> Self {
140 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
141 panic!(
142 "{}
143::{}
144 failed to instantiate",
145 ::core::stringify!(BondLevelUpSkill),
146 ::core::stringify!(new),
147 )
148 });
149 <Self as IBondLevelUpSkillMethods>::ctor(this);
150 this
151 }
152}
153
154#[cfg(feature = "app-bondlevelupskill")]
155#[doc(hidden)]
156pub mod prelude {
157 pub use super::{BondLevelUpSkill, IBondLevelUpSkill, IBondLevelUpSkillMethods};
158 #[cfg(feature = "system-object")]
159 pub use crate::system::object::IObjectMethods;
160 #[cfg(feature = "unity_engine-behaviour")]
161 pub use crate::unity_engine::behaviour::IBehaviourMethods;
162 #[cfg(feature = "unity_engine-component")]
163 pub use crate::unity_engine::component::IComponentMethods;
164 #[cfg(feature = "unity_engine-monobehaviour")]
165 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
166 #[cfg(feature = "unity_engine-object_2")]
167 pub use crate::unity_engine::object_2::IObject_2Methods;
168 pub use crate::{
169 system::object::IObject,
170 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
171 };
172}