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engage/generated/app/
camerashake.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-camerashake-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/camerashake/CameraShake.md"))]
19    #[::unity::class(namespace = "App", name = "CameraShake")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct CameraShake {
22        #[offset(24)]
23        #[rename(name = "m_Delay")]
24        pub m_delay: f32,
25        #[offset(28)]
26        #[rename(name = "m_Time")]
27        pub m_time: f32,
28        #[offset(32)]
29        #[rename(name = "m_Magnitude")]
30        pub m_magnitude: f32,
31    }
32}
33
34#[cfg(feature = "app-camerashake-types")]
35pub use __types::*;
36
37#[cfg(feature = "app-camerashake")]
38pub trait ICameraShakeMethods: ICameraShake {
39    #[doc = "`OnEnable()` overload"]
40    fn on_enable(self) -> () {
41        unsafe {
42            let __receiver = <CameraShake as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
43            ::unity::il2cpp_call!((::unity::module_base()+0x25ba560usize)as*mut u8,();
44(CameraShake)__receiver)
45        }
46    }
47    #[doc = "`Update()` overload"]
48    fn update(self) -> () {
49        unsafe {
50            let __receiver = <CameraShake as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
51            ::unity::il2cpp_call!((::unity::module_base()+0x25ba570usize)as*mut u8,();
52(CameraShake)__receiver)
53        }
54    }
55    #[doc = "`.ctor()` overload"]
56    fn ctor(self) -> () {
57        unsafe {
58            let __receiver = <CameraShake as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
59            ::unity::il2cpp_call!((::unity::module_base()+0x25ba710usize)as*mut u8,();
60(CameraShake)__receiver)
61        }
62    }
63}
64
65#[cfg(feature = "app-camerashake")]
66impl<__T: ICameraShake> ICameraShakeMethods for __T {}
67
68#[cfg(feature = "app-camerashake")]
69impl CameraShake {
70    pub fn on_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
71        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
72    }
73
74    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
75        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
76    }
77
78    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
79        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
80    }
81}
82
83#[cfg(feature = "app-camerashake")]
84impl CameraShake {
85    #[doc = "`.ctor()` — no args"]
86    pub fn new() -> Self {
87        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
88            panic!(
89                "{}
90::{}
91 failed to instantiate",
92                ::core::stringify!(CameraShake),
93                ::core::stringify!(new),
94            )
95        });
96        <Self as ICameraShakeMethods>::ctor(this);
97        this
98    }
99}
100
101#[cfg(feature = "app-camerashake")]
102#[doc(hidden)]
103pub mod prelude {
104    pub use super::{CameraShake, ICameraShake, ICameraShakeMethods};
105    #[cfg(feature = "system-object")]
106    pub use crate::system::object::IObjectMethods;
107    #[cfg(feature = "unity_engine-behaviour")]
108    pub use crate::unity_engine::behaviour::IBehaviourMethods;
109    #[cfg(feature = "unity_engine-component")]
110    pub use crate::unity_engine::component::IComponentMethods;
111    #[cfg(feature = "unity_engine-monobehaviour")]
112    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
113    #[cfg(feature = "unity_engine-object_2")]
114    pub use crate::unity_engine::object_2::IObject_2Methods;
115    pub use crate::{
116        system::object::IObject,
117        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
118    };
119}