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engage/generated/app/
charactercollision.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-charactercollision-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::{
10            object::{IObject, Object},
11            r#enum::{Enum, IEnum},
12            valuetype::{IValueType, ValueType},
13        },
14        unity_engine::{
15            behaviour::{Behaviour, IBehaviour},
16            component::{Component, IComponent},
17            monobehaviour::{IMonoBehaviour, MonoBehaviour},
18            object_2::{IObject_2, Object_2},
19        },
20    };
21
22    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/charactercollision/CharacterCollision_Kinds.md"))]
23    #[repr(C)]
24    #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
25    pub struct CharacterCollision_Kinds {
26        pub value: i32,
27    }
28    impl ::unity::ClassIdentity for CharacterCollision_Kinds {
29        const NAME: &'static str = "CharacterCollision.Kinds";
30        const NAMESPACE: &'static str = "App";
31
32        fn class() -> ::unity::Class {
33            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
34            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
35        }
36    }
37    impl ::unity::IlType for CharacterCollision_Kinds {
38        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
39            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
40        }
41    }
42    impl CharacterCollision_Kinds {
43        pub fn 無し() -> Self {
44            Self { value: 0 }
45        }
46
47        pub fn 透過() -> Self {
48            Self { value: 1 }
49        }
50
51        pub fn 破壊() -> Self {
52            Self { value: 2 }
53        }
54    }
55
56    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/charactercollision/CharacterCollision.md"))]
57    #[::unity::class(namespace = "App", name = "CharacterCollision")]
58    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
59    pub struct CharacterCollision {
60        #[offset(24)]
61        #[rename(name = "m_Kinds")]
62        pub m_kinds: crate::app::charactercollision::CharacterCollision_Kinds,
63        #[offset(28)]
64        #[rename(name = "m_Color")]
65        pub m_color: crate::unity_engine::color::Color,
66        #[offset(44)]
67        #[rename(name = "m_Radius")]
68        pub m_radius: f32,
69        #[offset(48)]
70        #[rename(name = "m_Result")]
71        pub m_result: f32,
72    }
73}
74
75#[cfg(feature = "app-charactercollision-types")]
76pub use __types::*;
77
78#[cfg(feature = "app-charactercollision")]
79pub trait ICharacterCollisionMethods: ICharacterCollision {
80    #[doc = "`Awake()` overload"]
81    fn awake(self) -> () {
82        unsafe {
83            let __receiver = <CharacterCollision as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
84            ::unity::il2cpp_call!((::unity::module_base()+0x27d9950usize)as*mut u8,();
85(CharacterCollision)__receiver)
86        }
87    }
88    #[doc = "`OnEnable()` overload"]
89    fn on_enable(self) -> () {
90        unsafe {
91            let __receiver = <CharacterCollision as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
92            ::unity::il2cpp_call!((::unity::module_base()+0x27d99e0usize)as*mut u8,();
93(CharacterCollision)__receiver)
94        }
95    }
96    #[doc = "`OnDisable()` overload"]
97    fn on_disable(self) -> () {
98        unsafe {
99            let __receiver = <CharacterCollision as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
100            ::unity::il2cpp_call!((::unity::module_base()+0x27d99f0usize)as*mut u8,();
101(CharacterCollision)__receiver)
102        }
103    }
104    #[doc = "`GetKind()` overload"]
105    fn get_kind(self) -> crate::app::charactercollision::CharacterCollision_Kinds {
106        unsafe {
107            let __receiver = <CharacterCollision as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
108            ::unity::il2cpp_call!((::unity::module_base()+0x27d9a00usize)as*mut u8,crate::app::charactercollision::CharacterCollision_Kinds;
109(CharacterCollision)__receiver)
110        }
111    }
112    #[doc = "`GetRadius()` overload"]
113    fn get_radius(self) -> f32 {
114        unsafe {
115            let __receiver = <CharacterCollision as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
116            ::unity::il2cpp_call!((::unity::module_base()+0x27d9a10usize)as*mut u8,f32;
117(CharacterCollision)__receiver)
118        }
119    }
120    #[doc = "`SetOffset(f32, f32)` overload"]
121    fn set_offset(self, move_offset: impl ::core::convert::Into<f32>, size_offset: impl ::core::convert::Into<f32>) -> () {
122        unsafe {
123            let __receiver = <CharacterCollision as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
124            ::unity::il2cpp_call!((::unity::module_base()+0x27d9a20usize)as*mut u8,();
125(CharacterCollision)__receiver,(f32)::core::convert::Into::into(move_offset),(f32)::core::convert::Into::into(size_offset))
126        }
127    }
128    #[doc = "`.ctor()` overload"]
129    fn ctor(self) -> () {
130        unsafe {
131            let __receiver = <CharacterCollision as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
132            ::unity::il2cpp_call!((::unity::module_base()+0x27d9aa0usize)as*mut u8,();
133(CharacterCollision)__receiver)
134        }
135    }
136}
137
138#[cfg(feature = "app-charactercollision")]
139impl<__T: ICharacterCollision> ICharacterCollisionMethods for __T {}
140
141#[cfg(feature = "app-charactercollision")]
142impl CharacterCollision {
143    pub fn awake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
144        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
145    }
146
147    pub fn on_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
148        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
149    }
150
151    pub fn on_disable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
152        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
153    }
154
155    pub fn get_kind_method_info() -> &'static ::unity::il2cpp::MethodInfo {
156        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
157    }
158
159    pub fn get_radius_method_info() -> &'static ::unity::il2cpp::MethodInfo {
160        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
161    }
162
163    pub fn set_offset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
164        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
165    }
166
167    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
168        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
169    }
170}
171
172#[cfg(feature = "app-charactercollision")]
173impl CharacterCollision {
174    #[doc = "`.ctor()` — no args"]
175    pub fn new() -> Self {
176        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
177            panic!(
178                "{}
179::{}
180 failed to instantiate",
181                ::core::stringify!(CharacterCollision),
182                ::core::stringify!(new),
183            )
184        });
185        <Self as ICharacterCollisionMethods>::ctor(this);
186        this
187    }
188}
189
190#[cfg(feature = "app-charactercollision")]
191#[doc(hidden)]
192pub mod prelude {
193    pub use super::{CharacterCollision, CharacterCollision_Kinds, ICharacterCollision, ICharacterCollisionMethods};
194    #[cfg(feature = "system-object")]
195    pub use crate::system::object::IObjectMethods;
196    #[cfg(feature = "system-enum")]
197    pub use crate::system::r#enum::IEnumMethods;
198    #[cfg(feature = "system-valuetype")]
199    pub use crate::system::valuetype::IValueTypeMethods;
200    #[cfg(feature = "unity_engine-behaviour")]
201    pub use crate::unity_engine::behaviour::IBehaviourMethods;
202    #[cfg(feature = "unity_engine-component")]
203    pub use crate::unity_engine::component::IComponentMethods;
204    #[cfg(feature = "unity_engine-monobehaviour")]
205    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
206    #[cfg(feature = "unity_engine-object_2")]
207    pub use crate::unity_engine::object_2::IObject_2Methods;
208    pub use crate::{
209        system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
210        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
211    };
212}