engage/generated/app/
debugoverlap.rs1#[cfg(feature = "app-debugoverlap-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 app::singletonmonobehaviour_1::{ISingletonMonoBehaviour_1, SingletonMonoBehaviour_1},
10 system::object::{IObject, Object},
11 unity_engine::{
12 behaviour::{Behaviour, IBehaviour},
13 component::{Component, IComponent},
14 monobehaviour::{IMonoBehaviour, MonoBehaviour},
15 object_2::{IObject_2, Object_2},
16 },
17 };
18
19 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/debugoverlap/DebugOverlap.md"))]
20 #[::unity::class(namespace = "App", name = "DebugOverlap")]
21 #[parent(crate::app::singletonmonobehaviour_1::SingletonMonoBehaviour_1<crate::app::debugoverlap::DebugOverlap>)]
22 pub struct DebugOverlap {
23 #[offset(32)]
24 #[rename(name = "m_Shader")]
25 pub m_shader: crate::unity_engine::shader::Shader,
26 #[offset(40)]
27 #[rename(name = "m_Camera")]
28 pub m_camera: crate::unity_engine::camera::Camera,
29 #[offset(48)]
30 #[rename(name = "m_ClearFlags")]
31 pub m_clear_flags: crate::unity_engine::cameraclearflags::CameraClearFlags,
32 #[offset(52)]
33 #[rename(name = "m_BackgroundColor")]
34 pub m_background_color: crate::unity_engine::color::Color,
35 #[offset(72)]
36 #[rename(name = "m_Renders")]
37 pub m_renders: crate::system::collections::generic::dictionary_2::Dictionary_2<
38 crate::unity_engine::renderer::Renderer,
39 ::unity::Array<crate::unity_engine::material::Material>,
40 >,
41 }
42}
43
44#[cfg(feature = "app-debugoverlap-types")]
45pub use __types::*;
46
47#[cfg(feature = "app-debugoverlap")]
48pub trait IDebugOverlapMethods: IDebugOverlap {
49 #[doc = "`GetMaterials(crate::unity_engine::renderer::Renderer)` overload"]
50 fn get_materials(
51 self,
52 render: impl ::core::convert::Into<crate::unity_engine::renderer::Renderer>,
53 ) -> ::unity::Array<crate::unity_engine::material::Material> {
54 unsafe {
55 let __receiver = <DebugOverlap as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
56 ::unity::il2cpp_call!((::unity::module_base()+0x2a0ef00usize)as*mut u8, ::unity::Array<crate::unity_engine::material::Material> ;
57(DebugOverlap)__receiver,(crate::unity_engine::renderer::Renderer)::core::convert::Into::into(render))
58 }
59 }
60 #[doc = "`SetMaterials(crate::unity_engine::renderer::Renderer, ::unity::Array<crate::unity_engine::material::Material>)` overload"]
61 fn set_materials(
62 self,
63 render: impl ::core::convert::Into<crate::unity_engine::renderer::Renderer>,
64 materials: impl ::core::convert::Into<::unity::Array<crate::unity_engine::material::Material>>,
65 ) -> () {
66 unsafe {
67 let __receiver = <DebugOverlap as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
68 ::unity::il2cpp_call!((::unity::module_base()+0x2a0efa0usize)as*mut u8,();
69(DebugOverlap)__receiver,(crate::unity_engine::renderer::Renderer)::core::convert::Into::into(render),(::unity::Array<crate::unity_engine::material::Material>)::core::convert::Into::into(materials))
70 }
71 }
72 #[doc = "`OnEnable()` overload"]
73 fn on_enable(self) -> () {
74 unsafe {
75 let __receiver = <DebugOverlap as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
76 ::unity::il2cpp_call!((::unity::module_base()+0x2a0f050usize)as*mut u8,();
77(DebugOverlap)__receiver)
78 }
79 }
80 #[doc = "`OnDisable()` overload"]
81 fn on_disable(self) -> () {
82 unsafe {
83 let __receiver = <DebugOverlap as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
84 ::unity::il2cpp_call!((::unity::module_base()+0x2a0f490usize)as*mut u8,();
85(DebugOverlap)__receiver)
86 }
87 }
88 #[doc = "`.ctor()` overload"]
89 fn ctor(self) -> () {
90 unsafe {
91 let __receiver = <DebugOverlap as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
92 ::unity::il2cpp_call!((::unity::module_base()+0x2a0f6e0usize)as*mut u8,();
93(DebugOverlap)__receiver)
94 }
95 }
96}
97
98#[cfg(feature = "app-debugoverlap")]
99impl<__T: IDebugOverlap> IDebugOverlapMethods for __T {}
100
101#[cfg(feature = "app-debugoverlap")]
102impl DebugOverlap {
103 pub fn get_materials_method_info() -> &'static ::unity::il2cpp::MethodInfo {
104 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
105 }
106
107 pub fn set_materials_method_info() -> &'static ::unity::il2cpp::MethodInfo {
108 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
109 }
110
111 pub fn on_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
112 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
113 }
114
115 pub fn on_disable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
116 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
117 }
118
119 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
120 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
121 }
122}
123
124#[cfg(feature = "app-debugoverlap")]
125impl DebugOverlap {
126 #[doc = "`.ctor()` — no args"]
127 pub fn new() -> Self {
128 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
129 panic!(
130 "{}
131::{}
132 failed to instantiate",
133 ::core::stringify!(DebugOverlap),
134 ::core::stringify!(new),
135 )
136 });
137 <Self as IDebugOverlapMethods>::ctor(this);
138 this
139 }
140}
141
142#[cfg(feature = "app-debugoverlap")]
143#[doc(hidden)]
144pub mod prelude {
145 pub use super::{DebugOverlap, IDebugOverlap, IDebugOverlapMethods};
146 #[cfg(feature = "app-singletonmonobehaviour_1")]
147 pub use crate::app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1Methods;
148 #[cfg(feature = "system-object")]
149 pub use crate::system::object::IObjectMethods;
150 #[cfg(feature = "unity_engine-behaviour")]
151 pub use crate::unity_engine::behaviour::IBehaviourMethods;
152 #[cfg(feature = "unity_engine-component")]
153 pub use crate::unity_engine::component::IComponentMethods;
154 #[cfg(feature = "unity_engine-monobehaviour")]
155 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
156 #[cfg(feature = "unity_engine-object_2")]
157 pub use crate::unity_engine::object_2::IObject_2Methods;
158 pub use crate::{
159 app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1,
160 system::object::IObject,
161 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
162 };
163}