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engage/generated/app/
effectsequence.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-effectsequence-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        app::{
10            structbase::{IStructBase, StructBase},
11            structdata_1::{IStructData_1, StructData_1},
12            structtemplate_1::{IStructTemplate_1, StructTemplate_1},
13        },
14        system::{
15            object::{IObject, Object},
16            r#enum::{Enum, IEnum},
17            valuetype::{IValueType, ValueType},
18        },
19    };
20
21    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/effectsequence/EffectSequence.md"))]
22    #[::unity::class(namespace = "App", name = "EffectSequence")]
23    #[parent(crate::app::structdata_1::StructData_1<crate::app::effectsequence::EffectSequence>)]
24    pub struct EffectSequence {
25        #[offset(64)]
26        #[rename(name = "m_Effects")]
27        pub m_effects: ::unity::Array<crate::app::effectdata::EffectData>,
28    }
29
30    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/effectsequence/EffectSequence_Kind.md"))]
31    #[repr(C)]
32    #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
33    pub struct EffectSequence_Kind {
34        pub value: i32,
35    }
36    impl ::unity::ClassIdentity for EffectSequence_Kind {
37        const NAME: &'static str = "EffectSequence.Kind";
38        const NAMESPACE: &'static str = "App";
39
40        fn class() -> ::unity::Class {
41            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
42            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
43        }
44    }
45    impl ::unity::IlType for EffectSequence_Kind {
46        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
47            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
48        }
49    }
50    impl EffectSequence_Kind {
51        pub fn active() -> Self {
52            Self { value: 0 }
53        }
54
55        pub fn shoot() -> Self {
56            Self { value: 1 }
57        }
58
59        pub fn hit() -> Self {
60            Self { value: 2 }
61        }
62
63        pub fn num() -> Self {
64            Self { value: 3 }
65        }
66    }
67}
68
69#[cfg(feature = "app-effectsequence-types")]
70pub use __types::*;
71
72#[cfg(feature = "app-effectsequence")]
73impl EffectSequence {
74    #[doc = "`Load()` overload"]
75    pub fn load() -> () {
76        unsafe {
77            ::unity::il2cpp_call!((::unity::module_base()+0x22d8cb0usize)as*mut u8,();
78            )
79        }
80    }
81}
82
83#[cfg(feature = "app-effectsequence")]
84pub trait IEffectSequenceMethods: IEffectSequence {
85    #[doc = "`get_Sequence()` overload"]
86    fn get_sequence(self) -> ::unity::Il2CppString {
87        unsafe {
88            let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
89            ::unity::il2cpp_call!((::unity::module_base()+0x22d8d60usize)as*mut u8, ::unity::Il2CppString;
90(EffectSequence)__receiver)
91        }
92    }
93    #[doc = "`set_Sequence(::unity::Il2CppString)` overload"]
94    fn set_sequence(self, value: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
95        unsafe {
96            let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
97            ::unity::il2cpp_call!((::unity::module_base()+0x22d8d70usize)as*mut u8,();
98(EffectSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(value))
99        }
100    }
101    #[doc = "`get_Active()` overload"]
102    fn get_active(self) -> ::unity::Il2CppString {
103        unsafe {
104            let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
105            ::unity::il2cpp_call!((::unity::module_base()+0x22d8d80usize)as*mut u8, ::unity::Il2CppString;
106(EffectSequence)__receiver)
107        }
108    }
109    #[doc = "`set_Active(::unity::Il2CppString)` overload"]
110    fn set_active(self, value: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
111        unsafe {
112            let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
113            ::unity::il2cpp_call!((::unity::module_base()+0x22d8d90usize)as*mut u8,();
114(EffectSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(value))
115        }
116    }
117    #[doc = "`get_Shoot()` overload"]
118    fn get_shoot(self) -> ::unity::Il2CppString {
119        unsafe {
120            let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
121            ::unity::il2cpp_call!((::unity::module_base()+0x22d8da0usize)as*mut u8, ::unity::Il2CppString;
122(EffectSequence)__receiver)
123        }
124    }
125    #[doc = "`set_Shoot(::unity::Il2CppString)` overload"]
126    fn set_shoot(self, value: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
127        unsafe {
128            let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
129            ::unity::il2cpp_call!((::unity::module_base()+0x22d8db0usize)as*mut u8,();
130(EffectSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(value))
131        }
132    }
133    #[doc = "`get_Hit()` overload"]
134    fn get_hit(self) -> ::unity::Il2CppString {
135        unsafe {
136            let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
137            ::unity::il2cpp_call!((::unity::module_base()+0x22d8dc0usize)as*mut u8, ::unity::Il2CppString;
138(EffectSequence)__receiver)
139        }
140    }
141    #[doc = "`set_Hit(::unity::Il2CppString)` overload"]
142    fn set_hit(self, value: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
143        unsafe {
144            let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
145            ::unity::il2cpp_call!((::unity::module_base()+0x22d8dd0usize)as*mut u8,();
146(EffectSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(value))
147        }
148    }
149    #[doc = "`GetData(crate::app::effectsequence::EffectSequence_Kind)` overload"]
150    fn get_data(self, kind: impl ::core::convert::Into<crate::app::effectsequence::EffectSequence_Kind>) -> crate::app::effectdata::EffectData {
151        unsafe {
152            let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
153            ::unity::il2cpp_call!((::unity::module_base()+0x22d8de0usize)as*mut u8,crate::app::effectdata::EffectData;
154(EffectSequence)__receiver,(crate::app::effectsequence::EffectSequence_Kind)::core::convert::Into::into(kind))
155        }
156    }
157    #[doc = "`PlaySequence(crate::app::effectdata::EffectData_Modes, crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3)` overload"]
158    fn play_sequence(
159        self,
160        mode: impl ::core::convert::Into<crate::app::effectdata::EffectData_Modes>,
161        parent: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
162        position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
163    ) -> () {
164        unsafe {
165            let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
166            ::unity::il2cpp_call!((::unity::module_base()+0x22d8e20usize)as*mut u8,();
167(EffectSequence)__receiver,(crate::app::effectdata::EffectData_Modes)::core::convert::Into::into(mode),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(parent),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position))
168        }
169    }
170    #[doc = "`PlaySequence(crate::app::effectdata::EffectData_Modes, crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion)` overload"]
171    fn play_sequence_2(
172        self,
173        mode: impl ::core::convert::Into<crate::app::effectdata::EffectData_Modes>,
174        parent: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
175        position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
176        rotation: impl ::core::convert::Into<crate::unity_engine::quaternion::Quaternion>,
177    ) -> () {
178        unsafe {
179            let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
180            ::unity::il2cpp_call!((::unity::module_base()+0x22d8eb0usize)as*mut u8,();
181(EffectSequence)__receiver,(crate::app::effectdata::EffectData_Modes)::core::convert::Into::into(mode),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(parent),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::unity_engine::quaternion::Quaternion)::core::convert::Into::into(rotation))
182        }
183    }
184    #[doc = "`PlayShoot(crate::app::effectdata::EffectData_Modes, crate::unity_engine::gameobject::GameObject)` overload"]
185    fn play_shoot(
186        self,
187        mode: impl ::core::convert::Into<crate::app::effectdata::EffectData_Modes>,
188        parent: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
189    ) -> () {
190        unsafe {
191            let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
192            ::unity::il2cpp_call!((::unity::module_base()+0x22d9140usize)as*mut u8,();
193(EffectSequence)__receiver,(crate::app::effectdata::EffectData_Modes)::core::convert::Into::into(mode),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(parent))
194        }
195    }
196    #[doc = "`PlayImpl(crate::app::effectsequence::EffectSequence_Kind, crate::app::effectdata::EffectData_Modes, crate::unity_engine::gameobject::GameObject, *mutf32)` overload"]
197    fn play_impl(
198        self,
199        kind: impl ::core::convert::Into<crate::app::effectsequence::EffectSequence_Kind>,
200        mode: impl ::core::convert::Into<crate::app::effectdata::EffectData_Modes>,
201        parent: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
202    ) -> (crate::app::resourceobject::ResourceObject, f32) {
203        unsafe {
204            let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
205            let mut __out_0 = ::core::mem::MaybeUninit::<f32>::uninit();
206            let __ret = {
207                ::unity::il2cpp_call!((::unity::module_base()+0x22d90b0usize)as*mut u8,crate::app::resourceobject::ResourceObject;
208(EffectSequence)__receiver,(crate::app::effectsequence::EffectSequence_Kind)::core::convert::Into::into(kind),(crate::app::effectdata::EffectData_Modes)::core::convert::Into::into(mode),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(parent),(*mut f32)__out_0.as_mut_ptr())
209            };
210            (__ret, __out_0.assume_init())
211        }
212    }
213    #[doc = "`TryGetData(::unity::Il2CppString)` overload"]
214    fn try_get_data(self, name: impl ::core::convert::Into<::unity::Il2CppString>) -> crate::app::effectdata::EffectData {
215        unsafe {
216            let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
217            ::unity::il2cpp_call!((::unity::module_base()+0x22d9220usize)as*mut u8,crate::app::effectdata::EffectData;
218(EffectSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(name))
219        }
220    }
221    #[doc = "`OnBuild()` overload"]
222    fn on_build(self) -> () {
223        unsafe {
224            let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
225            {
226                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
227                let __vi = *__vt.get(4usize).unwrap_or_else(|| {
228                    panic!(
229                        "unity: virtual slot {}
230 out of range (vtable len {}
231) on the runtime class behind {}
232 (method `{}
233`)",
234                        4usize,
235                        __vt.len(),
236                        <EffectSequence as ::unity::ClassIdentity>::NAME,
237                        "OnBuild",
238                    )
239                });
240                let __inner: extern "C" fn(EffectSequence, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
241                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
242                __inner(__receiver, __mi)
243            }
244        }
245    }
246    #[doc = "`.ctor()` overload"]
247    fn ctor(self) -> () {
248        unsafe {
249            let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
250            ::unity::il2cpp_call!((::unity::module_base()+0x22d95b0usize)as*mut u8,();
251(EffectSequence)__receiver)
252        }
253    }
254}
255
256#[cfg(feature = "app-effectsequence")]
257impl<__T: IEffectSequence> IEffectSequenceMethods for __T {}
258
259#[cfg(feature = "app-effectsequence")]
260impl EffectSequence {
261    pub fn load_method_info() -> &'static ::unity::il2cpp::MethodInfo {
262        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
263    }
264
265    pub fn get_sequence_method_info() -> &'static ::unity::il2cpp::MethodInfo {
266        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
267    }
268
269    pub fn set_sequence_method_info() -> &'static ::unity::il2cpp::MethodInfo {
270        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
271    }
272
273    pub fn get_active_method_info() -> &'static ::unity::il2cpp::MethodInfo {
274        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
275    }
276
277    pub fn set_active_method_info() -> &'static ::unity::il2cpp::MethodInfo {
278        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
279    }
280
281    pub fn get_shoot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
282        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
283    }
284
285    pub fn set_shoot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
286        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
287    }
288
289    pub fn get_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
290        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
291    }
292
293    pub fn set_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
294        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
295    }
296
297    pub fn get_data_method_info() -> &'static ::unity::il2cpp::MethodInfo {
298        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
299    }
300
301    pub fn play_sequence_method_info() -> &'static ::unity::il2cpp::MethodInfo {
302        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
303    }
304
305    pub fn play_sequence_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
306        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
307    }
308
309    pub fn play_shoot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
310        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
311    }
312
313    pub fn play_impl_method_info() -> &'static ::unity::il2cpp::MethodInfo {
314        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
315    }
316
317    pub fn try_get_data_method_info() -> &'static ::unity::il2cpp::MethodInfo {
318        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
319    }
320
321    pub fn on_build_method_info() -> &'static ::unity::il2cpp::MethodInfo {
322        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
323    }
324
325    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
326        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
327    }
328}
329
330#[cfg(feature = "app-effectsequence")]
331impl EffectSequence {
332    #[doc = "Direct (non-virtual) call to `EffectSequence`'s own `OnBuild`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
333    pub unsafe fn on_build(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
334        let __mi = Self::on_build_method_info();
335        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
336        __inner(this.into(), ::core::option::Option::None)
337    }
338}
339
340#[cfg(feature = "app-effectsequence")]
341impl EffectSequence {
342    #[doc = "`.ctor()` — no args"]
343    pub fn new() -> Self {
344        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
345            panic!(
346                "{}
347::{}
348 failed to instantiate",
349                ::core::stringify!(EffectSequence),
350                ::core::stringify!(new),
351            )
352        });
353        <Self as IEffectSequenceMethods>::ctor(this);
354        this
355    }
356}
357
358#[cfg(feature = "app-effectsequence")]
359#[doc(hidden)]
360pub mod prelude {
361    pub use super::{EffectSequence, EffectSequence_Kind, IEffectSequence, IEffectSequenceMethods};
362    #[cfg(feature = "app-structbase")]
363    pub use crate::app::structbase::IStructBaseMethods;
364    #[cfg(feature = "app-structdata_1")]
365    pub use crate::app::structdata_1::IStructData_1Methods;
366    #[cfg(feature = "app-structtemplate_1")]
367    pub use crate::app::structtemplate_1::IStructTemplate_1Methods;
368    #[cfg(feature = "system-object")]
369    pub use crate::system::object::IObjectMethods;
370    #[cfg(feature = "system-enum")]
371    pub use crate::system::r#enum::IEnumMethods;
372    #[cfg(feature = "system-valuetype")]
373    pub use crate::system::valuetype::IValueTypeMethods;
374    pub use crate::{
375        app::{structbase::IStructBase, structdata_1::IStructData_1, structtemplate_1::IStructTemplate_1},
376        system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
377    };
378}