1#[cfg(feature = "app-effectsequence-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 app::{
10 structbase::{IStructBase, StructBase},
11 structdata_1::{IStructData_1, StructData_1},
12 structtemplate_1::{IStructTemplate_1, StructTemplate_1},
13 },
14 system::{
15 object::{IObject, Object},
16 r#enum::{Enum, IEnum},
17 valuetype::{IValueType, ValueType},
18 },
19 };
20
21 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/effectsequence/EffectSequence.md"))]
22 #[::unity::class(namespace = "App", name = "EffectSequence")]
23 #[parent(crate::app::structdata_1::StructData_1<crate::app::effectsequence::EffectSequence>)]
24 pub struct EffectSequence {
25 #[offset(64)]
26 #[rename(name = "m_Effects")]
27 pub m_effects: ::unity::Array<crate::app::effectdata::EffectData>,
28 }
29
30 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/effectsequence/EffectSequence_Kind.md"))]
31 #[repr(C)]
32 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
33 pub struct EffectSequence_Kind {
34 pub value: i32,
35 }
36 impl ::unity::ClassIdentity for EffectSequence_Kind {
37 const NAME: &'static str = "EffectSequence.Kind";
38 const NAMESPACE: &'static str = "App";
39
40 fn class() -> ::unity::Class {
41 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
42 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
43 }
44 }
45 impl ::unity::IlType for EffectSequence_Kind {
46 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
47 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
48 }
49 }
50 impl EffectSequence_Kind {
51 pub fn active() -> Self {
52 Self { value: 0 }
53 }
54
55 pub fn shoot() -> Self {
56 Self { value: 1 }
57 }
58
59 pub fn hit() -> Self {
60 Self { value: 2 }
61 }
62
63 pub fn num() -> Self {
64 Self { value: 3 }
65 }
66 }
67}
68
69#[cfg(feature = "app-effectsequence-types")]
70pub use __types::*;
71
72#[cfg(feature = "app-effectsequence")]
73impl EffectSequence {
74 #[doc = "`Load()` overload"]
75 pub fn load() -> () {
76 unsafe {
77 ::unity::il2cpp_call!((::unity::module_base()+0x22d8cb0usize)as*mut u8,();
78 )
79 }
80 }
81}
82
83#[cfg(feature = "app-effectsequence")]
84pub trait IEffectSequenceMethods: IEffectSequence {
85 #[doc = "`get_Sequence()` overload"]
86 fn get_sequence(self) -> ::unity::Il2CppString {
87 unsafe {
88 let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
89 ::unity::il2cpp_call!((::unity::module_base()+0x22d8d60usize)as*mut u8, ::unity::Il2CppString;
90(EffectSequence)__receiver)
91 }
92 }
93 #[doc = "`set_Sequence(::unity::Il2CppString)` overload"]
94 fn set_sequence(self, value: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
95 unsafe {
96 let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
97 ::unity::il2cpp_call!((::unity::module_base()+0x22d8d70usize)as*mut u8,();
98(EffectSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(value))
99 }
100 }
101 #[doc = "`get_Active()` overload"]
102 fn get_active(self) -> ::unity::Il2CppString {
103 unsafe {
104 let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
105 ::unity::il2cpp_call!((::unity::module_base()+0x22d8d80usize)as*mut u8, ::unity::Il2CppString;
106(EffectSequence)__receiver)
107 }
108 }
109 #[doc = "`set_Active(::unity::Il2CppString)` overload"]
110 fn set_active(self, value: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
111 unsafe {
112 let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
113 ::unity::il2cpp_call!((::unity::module_base()+0x22d8d90usize)as*mut u8,();
114(EffectSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(value))
115 }
116 }
117 #[doc = "`get_Shoot()` overload"]
118 fn get_shoot(self) -> ::unity::Il2CppString {
119 unsafe {
120 let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
121 ::unity::il2cpp_call!((::unity::module_base()+0x22d8da0usize)as*mut u8, ::unity::Il2CppString;
122(EffectSequence)__receiver)
123 }
124 }
125 #[doc = "`set_Shoot(::unity::Il2CppString)` overload"]
126 fn set_shoot(self, value: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
127 unsafe {
128 let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
129 ::unity::il2cpp_call!((::unity::module_base()+0x22d8db0usize)as*mut u8,();
130(EffectSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(value))
131 }
132 }
133 #[doc = "`get_Hit()` overload"]
134 fn get_hit(self) -> ::unity::Il2CppString {
135 unsafe {
136 let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
137 ::unity::il2cpp_call!((::unity::module_base()+0x22d8dc0usize)as*mut u8, ::unity::Il2CppString;
138(EffectSequence)__receiver)
139 }
140 }
141 #[doc = "`set_Hit(::unity::Il2CppString)` overload"]
142 fn set_hit(self, value: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
143 unsafe {
144 let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
145 ::unity::il2cpp_call!((::unity::module_base()+0x22d8dd0usize)as*mut u8,();
146(EffectSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(value))
147 }
148 }
149 #[doc = "`GetData(crate::app::effectsequence::EffectSequence_Kind)` overload"]
150 fn get_data(self, kind: impl ::core::convert::Into<crate::app::effectsequence::EffectSequence_Kind>) -> crate::app::effectdata::EffectData {
151 unsafe {
152 let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
153 ::unity::il2cpp_call!((::unity::module_base()+0x22d8de0usize)as*mut u8,crate::app::effectdata::EffectData;
154(EffectSequence)__receiver,(crate::app::effectsequence::EffectSequence_Kind)::core::convert::Into::into(kind))
155 }
156 }
157 #[doc = "`PlaySequence(crate::app::effectdata::EffectData_Modes, crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3)` overload"]
158 fn play_sequence(
159 self,
160 mode: impl ::core::convert::Into<crate::app::effectdata::EffectData_Modes>,
161 parent: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
162 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
163 ) -> () {
164 unsafe {
165 let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
166 ::unity::il2cpp_call!((::unity::module_base()+0x22d8e20usize)as*mut u8,();
167(EffectSequence)__receiver,(crate::app::effectdata::EffectData_Modes)::core::convert::Into::into(mode),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(parent),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position))
168 }
169 }
170 #[doc = "`PlaySequence(crate::app::effectdata::EffectData_Modes, crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion)` overload"]
171 fn play_sequence_2(
172 self,
173 mode: impl ::core::convert::Into<crate::app::effectdata::EffectData_Modes>,
174 parent: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
175 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
176 rotation: impl ::core::convert::Into<crate::unity_engine::quaternion::Quaternion>,
177 ) -> () {
178 unsafe {
179 let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
180 ::unity::il2cpp_call!((::unity::module_base()+0x22d8eb0usize)as*mut u8,();
181(EffectSequence)__receiver,(crate::app::effectdata::EffectData_Modes)::core::convert::Into::into(mode),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(parent),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::unity_engine::quaternion::Quaternion)::core::convert::Into::into(rotation))
182 }
183 }
184 #[doc = "`PlayShoot(crate::app::effectdata::EffectData_Modes, crate::unity_engine::gameobject::GameObject)` overload"]
185 fn play_shoot(
186 self,
187 mode: impl ::core::convert::Into<crate::app::effectdata::EffectData_Modes>,
188 parent: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
189 ) -> () {
190 unsafe {
191 let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
192 ::unity::il2cpp_call!((::unity::module_base()+0x22d9140usize)as*mut u8,();
193(EffectSequence)__receiver,(crate::app::effectdata::EffectData_Modes)::core::convert::Into::into(mode),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(parent))
194 }
195 }
196 #[doc = "`PlayImpl(crate::app::effectsequence::EffectSequence_Kind, crate::app::effectdata::EffectData_Modes, crate::unity_engine::gameobject::GameObject, *mutf32)` overload"]
197 fn play_impl(
198 self,
199 kind: impl ::core::convert::Into<crate::app::effectsequence::EffectSequence_Kind>,
200 mode: impl ::core::convert::Into<crate::app::effectdata::EffectData_Modes>,
201 parent: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
202 ) -> (crate::app::resourceobject::ResourceObject, f32) {
203 unsafe {
204 let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
205 let mut __out_0 = ::core::mem::MaybeUninit::<f32>::uninit();
206 let __ret = {
207 ::unity::il2cpp_call!((::unity::module_base()+0x22d90b0usize)as*mut u8,crate::app::resourceobject::ResourceObject;
208(EffectSequence)__receiver,(crate::app::effectsequence::EffectSequence_Kind)::core::convert::Into::into(kind),(crate::app::effectdata::EffectData_Modes)::core::convert::Into::into(mode),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(parent),(*mut f32)__out_0.as_mut_ptr())
209 };
210 (__ret, __out_0.assume_init())
211 }
212 }
213 #[doc = "`TryGetData(::unity::Il2CppString)` overload"]
214 fn try_get_data(self, name: impl ::core::convert::Into<::unity::Il2CppString>) -> crate::app::effectdata::EffectData {
215 unsafe {
216 let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
217 ::unity::il2cpp_call!((::unity::module_base()+0x22d9220usize)as*mut u8,crate::app::effectdata::EffectData;
218(EffectSequence)__receiver,(::unity::Il2CppString)::core::convert::Into::into(name))
219 }
220 }
221 #[doc = "`OnBuild()` overload"]
222 fn on_build(self) -> () {
223 unsafe {
224 let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
225 {
226 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
227 let __vi = *__vt.get(4usize).unwrap_or_else(|| {
228 panic!(
229 "unity: virtual slot {}
230 out of range (vtable len {}
231) on the runtime class behind {}
232 (method `{}
233`)",
234 4usize,
235 __vt.len(),
236 <EffectSequence as ::unity::ClassIdentity>::NAME,
237 "OnBuild",
238 )
239 });
240 let __inner: extern "C" fn(EffectSequence, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
241 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
242 __inner(__receiver, __mi)
243 }
244 }
245 }
246 #[doc = "`.ctor()` overload"]
247 fn ctor(self) -> () {
248 unsafe {
249 let __receiver = <EffectSequence as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
250 ::unity::il2cpp_call!((::unity::module_base()+0x22d95b0usize)as*mut u8,();
251(EffectSequence)__receiver)
252 }
253 }
254}
255
256#[cfg(feature = "app-effectsequence")]
257impl<__T: IEffectSequence> IEffectSequenceMethods for __T {}
258
259#[cfg(feature = "app-effectsequence")]
260impl EffectSequence {
261 pub fn load_method_info() -> &'static ::unity::il2cpp::MethodInfo {
262 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
263 }
264
265 pub fn get_sequence_method_info() -> &'static ::unity::il2cpp::MethodInfo {
266 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
267 }
268
269 pub fn set_sequence_method_info() -> &'static ::unity::il2cpp::MethodInfo {
270 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
271 }
272
273 pub fn get_active_method_info() -> &'static ::unity::il2cpp::MethodInfo {
274 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
275 }
276
277 pub fn set_active_method_info() -> &'static ::unity::il2cpp::MethodInfo {
278 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
279 }
280
281 pub fn get_shoot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
282 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
283 }
284
285 pub fn set_shoot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
286 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
287 }
288
289 pub fn get_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
290 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
291 }
292
293 pub fn set_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
294 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
295 }
296
297 pub fn get_data_method_info() -> &'static ::unity::il2cpp::MethodInfo {
298 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
299 }
300
301 pub fn play_sequence_method_info() -> &'static ::unity::il2cpp::MethodInfo {
302 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
303 }
304
305 pub fn play_sequence_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
306 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
307 }
308
309 pub fn play_shoot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
310 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
311 }
312
313 pub fn play_impl_method_info() -> &'static ::unity::il2cpp::MethodInfo {
314 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
315 }
316
317 pub fn try_get_data_method_info() -> &'static ::unity::il2cpp::MethodInfo {
318 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
319 }
320
321 pub fn on_build_method_info() -> &'static ::unity::il2cpp::MethodInfo {
322 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
323 }
324
325 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
326 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
327 }
328}
329
330#[cfg(feature = "app-effectsequence")]
331impl EffectSequence {
332 #[doc = "Direct (non-virtual) call to `EffectSequence`'s own `OnBuild`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
333 pub unsafe fn on_build(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
334 let __mi = Self::on_build_method_info();
335 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
336 __inner(this.into(), ::core::option::Option::None)
337 }
338}
339
340#[cfg(feature = "app-effectsequence")]
341impl EffectSequence {
342 #[doc = "`.ctor()` — no args"]
343 pub fn new() -> Self {
344 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
345 panic!(
346 "{}
347::{}
348 failed to instantiate",
349 ::core::stringify!(EffectSequence),
350 ::core::stringify!(new),
351 )
352 });
353 <Self as IEffectSequenceMethods>::ctor(this);
354 this
355 }
356}
357
358#[cfg(feature = "app-effectsequence")]
359#[doc(hidden)]
360pub mod prelude {
361 pub use super::{EffectSequence, EffectSequence_Kind, IEffectSequence, IEffectSequenceMethods};
362 #[cfg(feature = "app-structbase")]
363 pub use crate::app::structbase::IStructBaseMethods;
364 #[cfg(feature = "app-structdata_1")]
365 pub use crate::app::structdata_1::IStructData_1Methods;
366 #[cfg(feature = "app-structtemplate_1")]
367 pub use crate::app::structtemplate_1::IStructTemplate_1Methods;
368 #[cfg(feature = "system-object")]
369 pub use crate::system::object::IObjectMethods;
370 #[cfg(feature = "system-enum")]
371 pub use crate::system::r#enum::IEnumMethods;
372 #[cfg(feature = "system-valuetype")]
373 pub use crate::system::valuetype::IValueTypeMethods;
374 pub use crate::{
375 app::{structbase::IStructBase, structdata_1::IStructData_1, structtemplate_1::IStructTemplate_1},
376 system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
377 };
378}