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engage/generated/app/
effectshoot.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "app-effectshoot-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::{
10            delegate::{Delegate, IDelegate},
11            multicastdelegate::{IMulticastDelegate, MulticastDelegate},
12            object::{IObject, Object},
13        },
14        unity_engine::{
15            behaviour::{Behaviour, IBehaviour},
16            component::{Component, IComponent},
17            monobehaviour::{IMonoBehaviour, MonoBehaviour},
18            object_2::{IObject_2, Object_2},
19        },
20    };
21
22    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/effectshoot/EffectShoot.md"))]
23    #[::unity::class(namespace = "App", name = "EffectShoot")]
24    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
25    pub struct EffectShoot {
26        #[offset(24)]
27        #[rename(name = "m_Start")]
28        pub m_start: crate::unity_engine::vector3::Vector3,
29        #[offset(36)]
30        #[rename(name = "m_Goal")]
31        pub m_goal: crate::unity_engine::vector3::Vector3,
32        #[offset(48)]
33        #[rename(name = "m_Time")]
34        pub m_time: f32,
35        #[offset(52)]
36        #[rename(name = "m_TotalTime")]
37        pub m_total_time: f32,
38        #[offset(56)]
39        #[rename(name = "m_DeltaTime")]
40        pub m_delta_time: f32,
41        #[offset(60)]
42        #[rename(name = "m_Position0")]
43        pub m_position0: crate::unity_engine::vector3::Vector3,
44        #[offset(72)]
45        #[rename(name = "m_Position1")]
46        pub m_position1: crate::unity_engine::vector3::Vector3,
47        #[offset(84)]
48        #[rename(name = "m_Position2")]
49        pub m_position2: crate::unity_engine::vector3::Vector3,
50        #[offset(96)]
51        #[rename(name = "m_Position3")]
52        pub m_position3: crate::unity_engine::vector3::Vector3,
53        #[offset(112)]
54        #[rename(name = "m_Callback")]
55        pub m_callback: crate::app::effectshoot::EffectShoot_Callback,
56        #[offset(120)]
57        #[rename(name = "m_ParticleSystems")]
58        pub m_particle_systems: ::unity::Array<crate::unity_engine::particlesystem::ParticleSystem>,
59    }
60
61    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/effectshoot/EffectShoot_Callback.md"))]
62    #[::unity::class(namespace = "App", name = "EffectShoot.Callback")]
63    #[parent(crate::system::multicastdelegate::MulticastDelegate)]
64    pub struct EffectShoot_Callback {}
65}
66
67#[cfg(feature = "app-effectshoot-types")]
68pub use __types::*;
69
70#[cfg(feature = "app-effectshoot")]
71pub trait IEffectShootMethods: IEffectShoot {
72    #[doc = "`Update()` overload"]
73    fn update(self) -> () {
74        unsafe {
75            let __receiver = <EffectShoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
76            ::unity::il2cpp_call!((::unity::module_base()+0x22d9bc0usize)as*mut u8,();
77(EffectShoot)__receiver)
78        }
79    }
80    #[doc = "`Shoot()` overload"]
81    fn shoot(self) -> () {
82        unsafe {
83            let __receiver = <EffectShoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
84            ::unity::il2cpp_call!((::unity::module_base()+0x22d9ed0usize)as*mut u8,();
85(EffectShoot)__receiver)
86        }
87    }
88    #[doc = "`Shoot(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32, crate::app::effectshoot::EffectShoot_Callback)` overload"]
89    fn shoot_2(
90        self,
91        start: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
92        goal: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
93        time: impl ::core::convert::Into<f32>,
94        callback: impl ::core::convert::Into<crate::app::effectshoot::EffectShoot_Callback>,
95    ) -> () {
96        unsafe {
97            let __receiver = <EffectShoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
98            ::unity::il2cpp_call!((::unity::module_base()+0x22da100usize)as*mut u8,();
99(EffectShoot)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(start),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(goal),(f32)::core::convert::Into::into(time),(crate::app::effectshoot::EffectShoot_Callback)::core::convert::Into::into(callback))
100        }
101    }
102    #[doc = "`SetLoop(bool)` overload"]
103    fn set_loop(self, enable: impl ::core::convert::Into<bool>) -> () {
104        unsafe {
105            let __receiver = <EffectShoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
106            ::unity::il2cpp_call!((::unity::module_base()+0x22d9de0usize)as*mut u8,();
107(EffectShoot)__receiver,(bool)::core::convert::Into::into(enable))
108        }
109    }
110    #[doc = "`Stop()` overload"]
111    fn stop(self) -> () {
112        unsafe {
113            let __receiver = <EffectShoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
114            ::unity::il2cpp_call!((::unity::module_base()+0x22da150usize)as*mut u8,();
115(EffectShoot)__receiver)
116        }
117    }
118    #[doc = "`.ctor()` overload"]
119    fn ctor(self) -> () {
120        unsafe {
121            let __receiver = <EffectShoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
122            ::unity::il2cpp_call!((::unity::module_base()+0x22da160usize)as*mut u8,();
123(EffectShoot)__receiver)
124        }
125    }
126}
127
128#[cfg(feature = "app-effectshoot")]
129impl<__T: IEffectShoot> IEffectShootMethods for __T {}
130
131#[cfg(feature = "app-effectshoot")]
132impl EffectShoot {
133    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
134        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
135    }
136
137    pub fn shoot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
138        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
139    }
140
141    pub fn shoot_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
142        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
143    }
144
145    pub fn set_loop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
146        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
147    }
148
149    pub fn stop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
150        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
151    }
152
153    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
154        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
155    }
156}
157
158#[cfg(feature = "app-effectshoot")]
159impl EffectShoot {
160    #[doc = "`.ctor()` — no args"]
161    pub fn new() -> Self {
162        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
163            panic!(
164                "{}
165::{}
166 failed to instantiate",
167                ::core::stringify!(EffectShoot),
168                ::core::stringify!(new),
169            )
170        });
171        <Self as IEffectShootMethods>::ctor(this);
172        this
173    }
174}
175
176#[cfg(feature = "app-effectshoot")]
177pub trait IEffectShoot_CallbackMethods: IEffectShoot_Callback {
178    #[doc = "`.ctor(crate::system::object::Object, ::unity::IntPtr)` overload"]
179    fn ctor(self, object: impl ::core::convert::Into<crate::system::object::Object>, method: impl ::core::convert::Into<::unity::IntPtr>) -> () {
180        unsafe {
181            let __receiver = <EffectShoot_Callback as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
182            ::unity::il2cpp_call!((::unity::module_base()+0x1bd6600usize)as*mut u8,();
183(EffectShoot_Callback)__receiver,(crate::system::object::Object)::core::convert::Into::into(object),(::unity::IntPtr)::core::convert::Into::into(method))
184        }
185    }
186    #[doc = "`Invoke(crate::app::effectshoot::EffectShoot)` overload"]
187    fn invoke(self, shoot: impl ::core::convert::Into<crate::app::effectshoot::EffectShoot>) -> () {
188        unsafe {
189            let __receiver = <EffectShoot_Callback as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
190            {
191                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
192                let __vi = *__vt.get(13usize).unwrap_or_else(|| {
193                    panic!(
194                        "unity: virtual slot {}
195 out of range (vtable len {}
196) on the runtime class behind {}
197 (method `{}
198`)",
199                        13usize,
200                        __vt.len(),
201                        <EffectShoot_Callback as ::unity::ClassIdentity>::NAME,
202                        "Invoke",
203                    )
204                });
205                let __inner: extern "C" fn(EffectShoot_Callback, crate::app::effectshoot::EffectShoot, ::unity::OptionalMethod) -> () =
206                    ::core::mem::transmute(__vi.method_ptr);
207                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
208                __inner(__receiver, ::core::convert::Into::into(shoot), __mi)
209            }
210        }
211    }
212}
213
214#[cfg(feature = "app-effectshoot")]
215impl<__T: IEffectShoot_Callback> IEffectShoot_CallbackMethods for __T {}
216
217#[cfg(feature = "app-effectshoot")]
218impl EffectShoot_Callback {
219    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
220        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
221    }
222
223    pub fn invoke_method_info() -> &'static ::unity::il2cpp::MethodInfo {
224        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
225    }
226}
227
228#[cfg(feature = "app-effectshoot")]
229impl EffectShoot_Callback {
230    #[doc = "Direct (non-virtual) call to `EffectShoot_Callback`'s own `Invoke`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
231    pub unsafe fn invoke(this: impl ::core::convert::Into<::unity::IlInstance>, shoot: crate::app::effectshoot::EffectShoot) -> () {
232        let __mi = Self::invoke_method_info();
233        let __inner: extern "C" fn(::unity::IlInstance, crate::app::effectshoot::EffectShoot, ::unity::OptionalMethod) -> () =
234            ::core::mem::transmute(__mi.method_ptr);
235        __inner(this.into(), shoot, ::core::option::Option::None)
236    }
237}
238
239#[cfg(feature = "app-effectshoot")]
240impl EffectShoot_Callback {
241    #[doc = "`.ctor(crate::system::object::Object, ::unity::IntPtr)` — overload selector"]
242    pub fn new(object: crate::system::object::Object, method: ::unity::IntPtr) -> Self {
243        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
244            panic!(
245                "{}
246::{}
247 failed to instantiate",
248                ::core::stringify!(EffectShoot_Callback),
249                ::core::stringify!(new),
250            )
251        });
252        <Self as IEffectShoot_CallbackMethods>::ctor(this, object, method);
253        this
254    }
255}
256
257#[cfg(feature = "app-effectshoot")]
258#[doc(hidden)]
259pub mod prelude {
260    pub use super::{EffectShoot, EffectShoot_Callback, IEffectShoot, IEffectShootMethods, IEffectShoot_Callback, IEffectShoot_CallbackMethods};
261    #[cfg(feature = "system-delegate")]
262    pub use crate::system::delegate::IDelegateMethods;
263    #[cfg(feature = "system-multicastdelegate")]
264    pub use crate::system::multicastdelegate::IMulticastDelegateMethods;
265    #[cfg(feature = "system-object")]
266    pub use crate::system::object::IObjectMethods;
267    #[cfg(feature = "unity_engine-behaviour")]
268    pub use crate::unity_engine::behaviour::IBehaviourMethods;
269    #[cfg(feature = "unity_engine-component")]
270    pub use crate::unity_engine::component::IComponentMethods;
271    #[cfg(feature = "unity_engine-monobehaviour")]
272    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
273    #[cfg(feature = "unity_engine-object_2")]
274    pub use crate::unity_engine::object_2::IObject_2Methods;
275    pub use crate::{
276        system::{delegate::IDelegate, multicastdelegate::IMulticastDelegate, object::IObject},
277        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
278    };
279}