engage/generated/app/
eventcamera.rs1#[cfg(feature = "app-eventcamera-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/app/eventcamera/EventCamera.md"))]
19 #[::unity::class(namespace = "App", name = "EventCamera")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct EventCamera {
22 #[offset(24)]
23 #[rename(name = "m_ViewMode")]
24 pub m_view_mode: crate::app::viewmode::ViewMode_Mode,
25 #[offset(32)]
26 #[rename(name = "m_MainCamera")]
27 pub m_main_camera: crate::unity_engine::camera::Camera,
28 #[offset(40)]
29 #[rename(name = "m_Camera")]
30 pub m_camera: crate::unity_engine::camera::Camera,
31 #[offset(48)]
32 #[rename(name = "m_Animation")]
33 pub m_animation: crate::root::simpleanimation::SimpleAnimation,
34 }
35}
36
37#[cfg(feature = "app-eventcamera-types")]
38pub use __types::*;
39
40#[cfg(feature = "app-eventcamera")]
41pub trait IEventCameraMethods: IEventCamera {
42 #[doc = "`Awake()` overload"]
43 fn awake(self) -> () {
44 unsafe {
45 let __receiver = <EventCamera as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
46 ::unity::il2cpp_call!((::unity::module_base()+0x22ebc30usize)as*mut u8,();
47(EventCamera)__receiver)
48 }
49 }
50 #[doc = "`OnEnable()` overload"]
51 fn on_enable(self) -> () {
52 unsafe {
53 let __receiver = <EventCamera as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
54 ::unity::il2cpp_call!((::unity::module_base()+0x22ebcf0usize)as*mut u8,();
55(EventCamera)__receiver)
56 }
57 }
58 #[doc = "`OnDisable()` overload"]
59 fn on_disable(self) -> () {
60 unsafe {
61 let __receiver = <EventCamera as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
62 ::unity::il2cpp_call!((::unity::module_base()+0x22ebec0usize)as*mut u8,();
63(EventCamera)__receiver)
64 }
65 }
66 #[doc = "`Start()` overload"]
67 fn start(self) -> () {
68 unsafe {
69 let __receiver = <EventCamera as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
70 ::unity::il2cpp_call!((::unity::module_base()+0x22ebfb0usize)as*mut u8,();
71(EventCamera)__receiver)
72 }
73 }
74 #[doc = "`Update()` overload"]
75 fn update(self) -> () {
76 unsafe {
77 let __receiver = <EventCamera as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
78 ::unity::il2cpp_call!((::unity::module_base()+0x22ebfc0usize)as*mut u8,();
79(EventCamera)__receiver)
80 }
81 }
82 #[doc = "`Play()` overload"]
83 fn play(self) -> () {
84 unsafe {
85 let __receiver = <EventCamera as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
86 ::unity::il2cpp_call!((::unity::module_base()+0x22ec460usize)as*mut u8,();
87(EventCamera)__receiver)
88 }
89 }
90 #[doc = "`Stop()` overload"]
91 fn stop(self) -> () {
92 unsafe {
93 let __receiver = <EventCamera as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
94 ::unity::il2cpp_call!((::unity::module_base()+0x22ec410usize)as*mut u8,();
95(EventCamera)__receiver)
96 }
97 }
98 #[doc = "`.ctor()` overload"]
99 fn ctor(self) -> () {
100 unsafe {
101 let __receiver = <EventCamera as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
102 ::unity::il2cpp_call!((::unity::module_base()+0x22ec4b0usize)as*mut u8,();
103(EventCamera)__receiver)
104 }
105 }
106}
107
108#[cfg(feature = "app-eventcamera")]
109impl<__T: IEventCamera> IEventCameraMethods for __T {}
110
111#[cfg(feature = "app-eventcamera")]
112impl EventCamera {
113 pub fn awake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
114 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
115 }
116
117 pub fn on_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
118 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
119 }
120
121 pub fn on_disable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
122 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
123 }
124
125 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
126 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
127 }
128
129 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
130 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
131 }
132
133 pub fn play_method_info() -> &'static ::unity::il2cpp::MethodInfo {
134 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
135 }
136
137 pub fn stop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
138 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
139 }
140
141 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
142 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
143 }
144}
145
146#[cfg(feature = "app-eventcamera")]
147impl EventCamera {
148 #[doc = "`.ctor()` — no args"]
149 pub fn new() -> Self {
150 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
151 panic!(
152 "{}
153::{}
154 failed to instantiate",
155 ::core::stringify!(EventCamera),
156 ::core::stringify!(new),
157 )
158 });
159 <Self as IEventCameraMethods>::ctor(this);
160 this
161 }
162}
163
164#[cfg(feature = "app-eventcamera")]
165#[doc(hidden)]
166pub mod prelude {
167 pub use super::{EventCamera, IEventCamera, IEventCameraMethods};
168 #[cfg(feature = "system-object")]
169 pub use crate::system::object::IObjectMethods;
170 #[cfg(feature = "unity_engine-behaviour")]
171 pub use crate::unity_engine::behaviour::IBehaviourMethods;
172 #[cfg(feature = "unity_engine-component")]
173 pub use crate::unity_engine::component::IComponentMethods;
174 #[cfg(feature = "unity_engine-monobehaviour")]
175 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
176 #[cfg(feature = "unity_engine-object_2")]
177 pub use crate::unity_engine::object_2::IObject_2Methods;
178 pub use crate::{
179 system::object::IObject,
180 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
181 };
182}